Blockland Forums > Modification Help
survivalRP - holywtf bump! and maybe finishing up some loose ends??
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Wedge:
You should make right click place a scope overlay on the screen and make the fov small. Maybe make the player shake slightly.

Of course, people can still use normal zoom and get around the effect. But I think most people will use it anyway because it is cool.
Digmaster:
Is there any way to change it so zoom doesn't work? As an alternative,we could make the shots be more accurate in the scope, making it desirable.
Wedge:
That's a good idea.
Captain Boris:
Badspot's modifications to zooming have made it quite different from that in the Torque FPS demo and pre-retail Blockland versions. The stock zooming function is 4-7 line and respects two variables, those being zoomOn and another regarding FoV. zoomOn seems to be always 1 in Retail Blockland, which is causing problems.
AGlass0fMilk:
How do you know all of this? DO YOU HAVE BLOCKLAND SOURCE CODE?!?

Oh, and I haven't even started on the Radios (just the bricks) and I'm thinking of making a channel system. I was thinking more like I make it loop through all the radios on the level (it's not a range) and then checks to see if they're on the same channel, and checks to see if the person speaking is in range, then it messages anyone in the range of the radios on that same channel.

I want to know, what would you rather have, it loop through all, or check radios only in a specific radius? And, what method do you want me to use to set the channel? Servercmd (not prefered), GUI, or some other method?
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