| Blockland Forums > Modification Help |
| survivalRP - holywtf bump! and maybe finishing up some loose ends?? |
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| Choneis:
--- Quote from: Space Guy on June 21, 2009, 03:42:04 PM ---I think it'll just be kept to one server. That way it's more original and doesn't spread around with many badly made servers ran by people who don't understand the mod. CityRP If twenty servers are running survivalRP each one will have about three players. If there is one server running survivalRP it will have all 60 of those players and be more enjoyable and work better with the people/RP element. --- End quote --- Quoted for truth. Maybe give it too one or two 'trusted' people. Like people who helped alot in the making of it. |
| Thorax:
--- Quote from: Space Guy on June 21, 2009, 03:42:04 PM ---I think it'll just be kept to one server. That way it's more original and doesn't spread around with many badly made servers ran by people who don't understand the mod. CityRP If twenty servers are running survivalRP each one will have about three players. If there is one server running survivalRP it will have all 60 of those players and be more enjoyable and work better with the people/RP element. --- End quote --- At first I was like, --- Quote ---:'( --- End quote --- But then I thought," That's not a bad idea... Maybe have a new level every week... So a frozen wasteland one week, then a tropic island another week. |
| Jacob/Lee:
--- Quote from: Space Guy on June 21, 2009, 03:42:04 PM ---I think it'll just be kept to one server. That way it's more original and doesn't spread around with many badly made servers ran by people who don't understand the mod. CityRP If twenty servers are running survivalRP each one will have about three players. If there is one server running survivalRP it will have all 60 of those players and be more enjoyable and work better with the people/RP element. --- End quote --- :( |
| Gadgethm:
i would like the mod to have (so i could see the code and learn from it :D), but i could never use it because my server cant support big builds :'( About the rabbit... Should I export it as Dts with red eyes or without? With hub points or without? Should I add legs instead of hub points? I need to know what you want it to have with the export... |
| LegoEggo:
It will be released to around 3 people. I'm planning on doing the closed beta and writing up a story on what's going on... maybe have a blog? to get people hyped. Not like a "Well we found this bug today..." sort of thing, but more like a "The Red Alliance attacked some freelancer camps today. They took supplies and warmed themselves up at the fires and then left. No one's sure if they're using the supplies for weapons or building." type thing, to get the roleplay atmosphere going. @Gad: Export both. Have one with, and one without, so we can choose, or maybe have rare evil-bunnies. You guys are getting awesome ideas, but we need to get the basics done first. That music brick idea is sooo epic lol. We need to have some sort of thing where the radio signal can be weakened somehow, and messages start breaking up, letters get switched around and stuff, so if someone says (for example) "lol you suck" it might come out as "lkl yoq suck". Just a few random letters getting switched to another letter/number/whatever. But anyways... basic systems. I'll try and brainstorm up some more models we could use, since we seem to have plenty of people willing to model. As for scripters, talk to Glass. He's headin' up the scripting effort. Edit: Hmmmm, we do need a domain. I'm fresh out of money right now, but when I get a few dollas, I'll buy a domain, set it up with a blog, and a forum. Few other things too, like features page, etc. |
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