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survivalRP - holywtf bump! and maybe finishing up some loose ends??

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Space Guy:


--- Quote from: Gadgethm on June 21, 2009, 11:19:38 PM ---ok, I got the feet in, angled and stretched them too. =D

--- End quote ---
Have the body floating slightly above the shoes. Rayman physics!

Gadgethm:

Will do, and i have a basic walking animation in.
Though i wish it was, the animation isn't smooth.  There's a little hitch when it restarts.  This is ok though because it makes it look like the rabbit is hopping slightly...

Gadgethm:

Here's a video of the animation of the rabbit.  The quality isn't the best though...

I still need some help on how to export with the colors and the animation...

AGlass0fMilk:

That's a kind of weird animation, but well see how it looks in game. The shoes look a little weird. Tom, you can start the resources. I'm doing stuff. Anyway, I still need that shotgun model exported, and a lot of other things, but that's beside the main frame of the game. I think I might want to have a tick system like Jookia's city RP to keep things more organized, and run the game like days.

Tom:


--- Quote from: AGlass0fMilk on June 22, 2009, 07:15:25 PM ---That's a kind of weird animation, but well see how it looks in game. The shoes look a little weird. Tom, you can start the resources. I'm doing stuff. Anyway, I still need that shotgun model exported, and a lot of other things, but that's beside the main frame of the game. I think I might want to have a tick system like Jookia's city RP to keep things more organized, and run the game like days.

--- End quote ---
Yes, hunger and heat should all be in the same tick.

It would be nice to have everyone-thing in a separate cs file, and a main support file. That way it is easier to develop.

I think I'll start working on hunger/heat.
Naa I'll start tomorrow so I can do some brainstorming and get the basic script idea in my head.

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