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survivalRP - holywtf bump! and maybe finishing up some loose ends??

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Tom:

I would like to point out that this won't be release, so its kinda pointless to worry a lot about a system to put it together.

Also, this mod will never be "finished" We will probably always want to tweak it and modify little things after someone has started hosting it.

It should be organized in a simple way, for easy modification.

This is a group project, it wouldn't be a bad idea to share your scripts with the other members of the team, so they can point out any errors that you might have missed. Thats why I'll be sending the scripting team my heat script soon.

AGlass0fMilk:


--- Quote from: rkynick on June 25, 2009, 04:48:28 PM ---pointless stuff they will add in order to waste time and eventually let feature creep destroy it in its entirety.

--- End quote ---
Yah, you're right, screw that thing.

AGlass0fMilk:

Also, Bushido, when you make the radio, add an animation called "talk" where it shakes around or something to symbolize that it's receiving a message. And model a separate model of a fire that is burned out.

Gadgethm:

Working on the bear...  I still have to connect the two halves, add eyes, and animate it.  I'm posting this because it's better for you to post suggestions now.  This way, because its half done, I can edit the shape more easily.

Here's a pic:

Sorry about the size...  I will try to fix that.  Fixed

I looked at it in the mission editor and it needs to be resized, but that can come later.

Azimuth:

Animations for the bear;

Walk (4 Legs)
Walk (2 Legs)

4 -> 2
2 -> 4
Claw (2)
Claw (4)

etc.

The bear should stand on two legs and horribly mutilate you.  Or bite you or something.

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