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| survivalRP - holywtf bump! and maybe finishing up some loose ends?? |
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| LegoEggo:
--- Quote from: Tom on June 27, 2009, 04:09:53 PM ---Sorry, I don't. --- End quote --- You just using a brick for now? |
| random ram:
a red 4x4 with a fire emiter is fine |
| Tom:
--- Quote from: LegoEggo on June 27, 2009, 04:10:40 PM ---You just using a brick for now? --- End quote --- Yeah. --- Quote from: random ram on June 27, 2009, 04:13:49 PM ---a red 4x4 with a fire emiter is fine --- End quote --- I agree, but I'm using a 2x2. Have you thought about using a checkpoint system? So people don't have to walk long distances to their camp after dyeing.[ |
| LegoEggo:
--- Quote from: Tom on June 27, 2009, 04:15:23 PM ---Yeah. I agree, but I'm using a 2x2. Have you thought about using a checkpoint system? So people don't have to walk long distances to their camp after dyeing.[ --- End quote --- Yeah 2x2. We thought about having people spawn at their fires, but meh... we'll figure out a checkpoint system. |
| Trader:
--- Quote from: LegoEggo on May 04, 2009, 09:48:51 PM ---ephi fangirls --- End quote --- Lol, you're so silly. I'll assume you're talking about me, and it'd be one thing if I just said "I agree with Ephi.". However, I went to all the trouble of constructing a thorough explanation of why you're destined for failure. I've quoted it below in case you've forgotten. All you can say is that I'm an "ephi fangirl"? That's pretty pathetic, but I guess I shouldn't try to expect much from you. Ephi and I have disagreements about things on a regular basis, especially about RTB development. Sometimes things go his way, and sometimes he takes my suggestions and incorporates them into his design. It's a mark of good development practices, and it's something this project is sorely missing. --- Quote from: Trader on June 26, 2009, 06:35:41 PM ---If you think telling players to get supplies enough to make one fire, wait til it dies, then find more supplies and make a fire somewhere else is enough to sustain an RPG, you're quite daft. Are you ready to learn the number one reason why every RPG project in Blockland fails? It's because the premises to them are unsustainable. People don't enjoy doing the same menial stuff over and over and over again. People involved in these projects never seem to thoroughly develop the premise for them, which means that the game play cannot sustain itself, which means it fails. Bring all your 1337 coder buddies and your map wizards and your master modelers. Even if you succeed in making something people can play and want to play, the RPG's lack of replayability will be its own undoing. --- End quote --- |
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