Blockland Forums > Modification Help
survivalRP - holywtf bump! and maybe finishing up some loose ends??
ChexGuy331:
--- Quote from: LegoEggo on June 27, 2009, 10:40:08 PM ---and if you internerds dont stop arguing... someone else can run this deal
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You're so clever.
AGlass0fMilk:
I don't know if well have random Bot spawning. If we do, we need to put a limit.
Tom:
Well do you really think we need bot pathfinding?
LegoEggo:
--- Quote from: Thorax on June 28, 2009, 06:38:22 AM ---The only real flaw I see with this mod doesn't have anything to do with scripting or lag, but how players play. Everyone is going to build fires at the initial spawn, so there will be a group of players camping at the spawn. Not to mention about half of them will be "Blood thirsty" noobs. So insted of it really being a "Survival of the Fittest" it turns into "Fastest gun in the West". You could put a range thing to help separate fires, but people would still build them as close together as possible with one person camping.
While I was writing the above, I thought of another major flaw. You say players are going to be gathering wood to fuel the fires. Where is that coming from? Trees surrounding the area? If so, you're going to have hundreds of thousands of trees, seeing that the maps are infinite and you're trying to make this as spaced out as possible. All those thousands of tree bricks stacked on top of "bases" players are making will up the brick count to CityRP numbers.
I'm just writing this as a sort of "Constructive Criticism". I'd really like to see this mod go through, but I'm beginning to doubt with all these flaws.
But to all the people that think the mod will fail and aren't helping at all, they've made some pretty great things. I can think of one REALLY fun thing that I could do using only the Hunger/Heat mod (Only using event-based food and a couple campfires) and the Radio system. So at least encourage them to develop the separate parts. And even if the mod fails as a whole, someone else (Like myself) might think of a different way to get it to work with the things that are already done.
TL;DR: Read it.
P.S. I'm leaving for about a week to go down to Nicaragua, so don't do anything while I'm gone... :cookieMonster:
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1. There are already fires at the initial spawn, why would you build more? You don't need them.
2. Ephi said you'd gather wood for fires, noone else. You use resources, smarty. Resources encompass all kinds of materials, so why would we have resources and wood seperate?
3. We can have some sort of incentive to leave the noob spawn so noone spawncamps it.
--- Quote from: Tom on June 28, 2009, 09:30:54 AM ---Yeah, I major problem is that the map will be infinite. I think we need to find some way to block of the edges so we don't have to be trees and animals go on for 30 map repeats.
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There aren't trees, once again. Ephi doesn't run the mod, he's the one that said there would be wood. You'll collect "wood" in the form of resources.
As for animals, if you would read you would notice I said there would be zones they only leave to chase a player for a short time.
Edit:
@tom: Yeah, animals that sit in the same place forever would be so cool! Screw pathfinding, I want to shoot a stationary target!
Tom:
--- Quote from: LegoEggo on June 28, 2009, 02:43:02 PM ---@tom: Yeah, animals that sit in the same place forever would be so cool! Screw pathfinding, I want to shoot a stationary target!
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What I mean is they randomly move - they don't search for obstacles as they move.