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survivalRP - holywtf bump! and maybe finishing up some loose ends??
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Kunit:

--- Quote from: Tom on June 28, 2009, 09:42:30 PM ---Is it that one for his cityRP that looks like a bottom-print only a different shape and location?

--- End quote ---
Nope, it's actually using a bottom print in a very unique and genius way. It's great because it doesn't require anything of the client, including GUI, it is pretty decent looking. Also, it doesn't look half bad with the right colors.
Tom:

--- Quote from: AGlass0fMilk on June 28, 2009, 09:45:05 PM ---I have the version that is a semi-transparent gray rectangle that goes in the lower right hand corner of your play screen that auto-hides, and un-hides every now and then.

--- End quote ---
Yeah, thats the one from is CityRP...
I Don't think it looks a lot nicer then the bottomprint.


--- Quote from: Kunit on June 28, 2009, 09:46:51 PM ---Nope, it's actually using a bottom print in a very unique and genius way. It's great because it doesn't require anything of the client, including GUI, it is pretty decent looking. Also, it doesn't look half bad with the right colors.

--- End quote ---
So did he like use the image torque ML tags and put little icons in.
Kunit:

--- Quote from: Tom on June 28, 2009, 09:48:14 PM ---So did he like use the image torque ML tags and put little icons in.

--- End quote ---
Nope, it is quite genius of Darklight to think of using the code in the way that he used it.
AGlass0fMilk:
I have a testing server up now. All chat systems seem to be functional.

They are done. There might be bugs and whatnot, but I am done with the Beta of Chat systems. Now I can work on other stuff.
Kunit:

--- Quote from: AGlass0fMilk on June 28, 2009, 10:03:10 PM ---I have a testing server up now. All chat systems seem to be functional.

--- End quote ---
Damn, the one day I'm on a horrible computer. Without Blockland!
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