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survivalRP - holywtf bump! and maybe finishing up some loose ends??
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AGlass0fMilk:
I found a new function while fanning through TGE_Console_Cmds. VectorDist:


--- Quote from: TGE Console Commands ---VectorDist(vect1,vect2)
   -Used to get the distance between vect1 and vect2
   -Returns a string

--- End quote ---
This means I can add distance factor to radios and to my local chat in general :D yay!

With this, I plan to add make it so radios:

* Do not get messaged when without a certain range, is this a good idea? I kinda like having it throughout the map
* Have random words/letters replaced from messages that come from far away like: "Hi my name is Jim" to "He my neme is Jqm"<<<This is done with "..."And for chat I plan to add:

* Bigger/Smaller Chat size depending on the distance from the other playerI might add this in later versions, but not now.For example:

Further away player: "Hi my name is Jim"
Closer player: "Hi my name is Jim too"

Although I will have limits to how big/small the text can be.

Do you guys want the Radio's to be limited in range? I can do it, but I don't know if I want to, the static sometimes makes it illegible, but other times it you can just make it out, should the radios have a limit?
random ram:
hey i was there when someone suggusted that!
Digmaster:
those a really good idea :D

That way if your on the other side of the map all you get is
[RADIO]Digmaster: Sh cjit a nees sive haep!!!
Wedge:
Or replace the random letters with ... instead.
Digmaster:
[RADIO]Digmaster:...h ......it ... nee... s......... h......o!!!
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