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survivalRP - holywtf bump! and maybe finishing up some loose ends??

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AGlass0fMilk:

Resources haven't been coded yet, or at least I don't even know the status on them. Depends on whether Kalphiter has been working on them or not. If not, me and Tom (and maybe even Kalphiter) will code them. The chat systems are all done for good (at least for this version) and the hunting (AI)/heat/food are close behind. Then we'll have the resources to complete, and then we can add some other stuff, and then we are close to Beta.

Also, I am deciding to not make a range for the radios, rather, increase the intensity of the static you get from further away radios

(distance/100 = something up to 10 = amount of random letters missing and replaced with ...)

I might do this, but I don't know if I want to mess around with radio and stuff since there are other things to code. I will put this on the list of ideas and whatnot, but if you have any suggestions for the radio, post them in this thread, or here. I will put them on my list (maybe for later versions).

Also, I want someone to model me a lantern model, so I can override the light with it.

Thorax:



Sorry for the 2 weird lines. If you want it, you can have it.

AGlass0fMilk:

No, Absolution has a way better model somewhere, in that one Survival RP pic. I'll see if I can get him to export that for me.

LegoEggo:

Sorry I haven't been posting.

@Milk on last page: I think if the static can make it illegible, it would be fine to have no radio distance limit.

Kalphiter sounded pretty serious about getting resources done... we'll see.

Also, epic that AI/huntin' is getting done.

Thorax:


--- Quote from: AGlass0fMilk on July 06, 2009, 11:32:32 AM ---No, Absolution has a way better model somewhere, in that one Survival RP pic. I'll see if I can get him to export that for me.

--- End quote ---

Ok, I just whipped it up really quick incase you didn't have one.

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