Blockland Forums > Modification Help

survivalRP - holywtf bump! and maybe finishing up some loose ends??

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Gadgethm:


--- Quote from: Razre on July 10, 2009, 03:00:15 PM ---If anyone hasn't though of it, why not survival rp specific vehicls with a gasoline mod? When gas runs out, the vehicle cant go anymore, and you'll have to find gas. Suggested vehicles: Snomobile (I'm willing to make that) Snowcat (big tracked monster thingy. google it.) Modded dunebuggy with a Big gas tank on the back and snow tires.

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Me like, but who knows how hard it would be to implement at this point.


--- Quote from: Razre on July 10, 2009, 03:00:15 PM ---Maybe also a grapping cable to get it up really steep slopes.

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Loz hookshot.

Razre:


--- Quote from: Gadgethm on July 10, 2009, 04:09:56 PM ---Me like, but who knows how hard it would be to implement at this point.

Loz hookshot.

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1>Leave the modelling to me. you guys can handle some scripts can't ya?

2> no, i mean attatched to the car.

Yeturn:

This could be its own game, really looking forward to it guys, keep up the good work!

Colten:

Itd be cool if you could build with resources
(I dont remember if you could or not and I dont feel like reading this over again)
If you can, over time small cities or towns could form

AGlass0fMilk:

Basically, all that resources are are global variables that we add to your client, and then we have a modify function, and you type in what type (You specify the type when creating it) and then add/subtracting from that in the code using that function. We could make it take resources to build, but we still need to finish off the heat and hunger and get them working to very well standards. I don't believe we should only have people who make the mod testing it. I believe that we should have people beta test, and then tell us their opinion, what they like/dislike, that way, we can improve on that specific thing.


--- Quote from: ArmyUnit on July 10, 2009, 03:06:40 PM ---I'm now in the team, am I right?  I replied to your PM.

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And yes, we need you to model the specific animals, or use the ones gad has been making, and then animate them to be player types with the dsq files and whatnot.

We are still working, keep suggesting :D

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