Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 111555 times)


OMG!!!!!!!!!!!!!!!!!!!!!!!!! COME TO THE RESOURCES ETHERPAD!!!!!! IM THERE AHHHHHHHHHHHHHHHh


ok how close are we if we have a beta and are operational then this must be close to being done

LegoEggo was on BL today but he didn't host

Leave us alone. We're finishing up the Resources. They should be done tomorrow/two days. We can host what we have done. But after the resources are done, we start to code the other stuff that just adds to the mod.

Pacific
-Hiiro3293
-Grumpy
-Gadgethm

Mountain
-LegoEggo
-Digmaster

Central
-Tom the Polymer

Eastern
-Colten
-AGlass0fMilk
-ZSNO

Did someone forget to invite ol' ZSNO to beta?

D=

sht

+1 beta tester coming up



Also, once I get those files I can host a beta.

Be sure to PM me when it goes up.

We've basically gotten items done for resources. We're moving onto building, and right now we're constructing our colorset.

Then we can code the building, and then more stuff with resources. Like going back and changing somethings so they cost resources (like fires and radios).

Then we can beta.

We've basically gotten items done for resources. We're moving onto building, and right now we're constructing our colorset.

Then we can code the building, and then more stuff with resources. Like going back and changing somethings so they cost resources (like fires and radios).

Then we can beta.


We don't need resources. They aren't the only thing that needs testing.

Hey Glass, you know how My HUD was messed up?  I found the problem.  You wrote the code so that the HUD was moved by "the screen resolution" - 200 pixels.  Well, I found that you moved it 200 pixels too little.  When I changed the HUD code to say - 400 pixels rather than - 200, the HUD positioned itself correctly.
Quote from: Code
new GuiSwatchCtrl(HUD_SRPStats) {
      profile = "GuiDefaultProfile";
      horizSizing = "right";
      vertSizing = "bottom";
      position = getWord(getRes(), 0)-400 SPC 10;
      extent = "322 64";
      minExtent = "8 2";
      visible = "1";
      color = "104 109 166 6";
 
Now the only problem is, I can't get it to overlay onto the "play" gui.  I checked the code and all seems well, but could it be that using ifObject might not work as well as onClientEnterGame?  I'm no coding expert, but it seems to me that onClientEnterGame would work more efficiently.  Idk really, but still, I think we should look into it.
Quote from: Code
if(!isObject(HUD_SRPStats))
{
   //Add the HUD to the Play GUI
   exec("./HUD.gui");
   PlayGUI.add(HUD_SRPStats);
   HUD_SRPStats.setVisible(0);
}
« Last Edit: July 28, 2009, 11:33:31 PM by Gadgethm »

Bitches, I have my own time zone. :D
NFLD time. It's pretty much Atlantic*. (But I guess eastern is good enough) Sorry I can't add to the list, I'm using my PSP atm and in a bit of a hurry.
« Last Edit: July 28, 2009, 11:49:28 PM by blaman »

Tom


We don't need resources. They aren't the only thing that needs testing.
Actually they are the only component that hasn't been tested much, I've been hosting test servers for awhile.

EDIT: Lego, I don't think I'm gonna give you the files until me and milk have tested them. The beat would be a lot more useful ran by the scripters, because if something goes wrong we can troubleshoot it ourselves.
« Last Edit: July 29, 2009, 12:27:19 AM by Tom »

I'm sorry everyone, I've been so busy with other things I haven't been able to work on the bear and rabbit. D: