Poll

Should I release the bug mod:

Now and fix the problems later
Fix all the problems and then release

Author Topic: Bug zombies mod  (Read 140121 times)


This is how I read your post the first time.

lol XD

Does the jumping spider do anything yet?

Right now it's like a powered-up version of the spider.

It creeeps me out..

:D

edit: and page 99 already! :D
« Last Edit: November 26, 2009, 02:15:02 PM by ArmyUnit »

What even happens when we get to page 100?
P.S.Happy Thanksgiving. :D

well, the poster who gets first post on page 100 get's a "prize"
And this topic will be locked and I'll make a new, improved topic, with more info. and pictures
o.o




reply to P.S.  Happy thanks giving! :D

How did you get falling to work?

I think this is what you do:

First, make sure that it uses the PlayerStandardArmor.
The category type might not matter, but I suggest still not setting it to vehicle.

Code: [Select]
datablock PlayerData(RotBugZombie : PlayerStandardArmor)
{
category = Armor;



The numbers for these should probably be big,
(you don't have to include these)
Code: [Select]
         minImpactSpeed = 160;
         speedDamageScale = 100;

I'm not 100% sure this is all right, but it seems like all you need to do.


I take it this "prize" is a bug or special weapon?



Anti-bug car?

I might be....

Keep in mind I'll only give it as a "prize" as long as I can trust the person who's getting it.

Nice, i am trying the heavy rocket launcher right now.

I was thinking we should have a "pack" of bugs for beta testers only, including that firefly idea.

I just kinda want some things... as cool as the jumping spider, say, for beta testers to show off.

I was thinking we should have a "pack" of bugs for beta testers only, including that firefly idea.

I just kinda want some things... as cool as the jumping spider, say, for beta testers to show off.
Can't wait untill flying bugs.