Author Topic: Model crashing Blockland  (Read 502 times)

I'm using blender, if you're not experienced with blender, you probably won't be able to help.

The ME109 that I'm formatting for Absolution is having some issues. I followed the guides on creating a collision mesh as best I could, and I've got this hierarchy:
Shape
|==Detail32
----|==Meshes
----|==Mount0
----|==hub0
----|==hub1
----|==hub2
|==col0
----|==ColMain

Detail32 and col0 are both empties parented to Shape. The collision mesh is parented to col0 and everything else is parented to detail32.

Everything is working fine, until I attempt to spawn the vehicle. At this point I get the "Blockland has encountered a problem and needs to close" dialog.
I've imported it as a static shape and everything is just fine except the collision mesh is visible and the shape has no collision.

Here's the .blend file: Mediafire

The collision mesh should be named Col.

The collision mesh should be named Col.
The collision mesh can be named anything as long as the exporter knows its a collision mesh. Though it will give errors in console

Are the hubs inside the collision mesh? That would be a problem

The collision mesh can be named anything as long as the exporter knows its a collision mesh. Though it will give errors in console
Getting no console errors.
Are the hubs inside the collision mesh? That would be a problem
No.

Bump in hopes of fixing this.