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| I need spell variable help! |
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| pitchblack:
--- Quote from: phflack on May 19, 2009, 04:25:37 PM ---0 onactivate>self>firerelay 1 onrelay>self>firerelay 2 onrelay>self>iflastplayermessageequals"fireblast" 3 onvariabletrue>player>spawnprojectile[tankshell] 4 onvariabletrue>self>seteventenabled[3][off] 5 onvariablefalse>self>seteventenabled[3][on] --- End quote --- that works but for some reason i have to click it again to fire again...i say the word twice but the second time it wont fire... |
| koolioolio:
--- Quote from: phflack on May 19, 2009, 04:25:37 PM ---0 onactivate>self>firerelay 1 onrelay>self>firerelay 2 onrelay>self>iflastplayermessageequals"fireblast" 3 onvariabletrue>player>spawnprojectile[tankshell] 4 onvariabletrue>self>seteventenabled[3][off] 5 onvariablefalse>self>seteventenabled[3][on] 6 onvariabletrue>self>firerelay --- End quote --- or --- Quote from: phflack on May 19, 2009, 04:25:37 PM ---0 onactivate>self>firerelay 1 onrelay>self>firerelay 2 onrelay>self>iflastplayermessageequals"fireblast" 3 onvariabletrue>player>spawnprojectile[tankshell] 4 onvariabletrue>self>seteventenabled[3][on] 5 onvariablefalse>self>seteventenabled[3][off] --- End quote --- I dont know if it works but try. |
| Tingalz:
--- Quote from: pitchblack on May 19, 2009, 09:17:03 AM ---Don't work... --- End quote --- Yes it does. This is how I always make mine work, and it does. |
| pitchblack:
So use this? --- Code: ---onActivate>self>firerelay onrelay>self>firerelay onrelay>self>iflastplayermsg>[Fire Blast] VariableTrue>player>spawnprojectile[tank shell] Variablefalse-player-spawnprojectile-NONE --- End code --- |
| boodals 2:
Or you could just wait 10 mins and wait for mine -_- |
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