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| seargent227:
--- Quote from: phflack on May 26, 2009, 07:30:01 PM ---onrelay>self>firerelay(delay5sec) onrelay>self>addvariable[whateverit'snamed][1] --- End quote --- wont that just add variables not decrease variables? |
| boodals 2:
--- Quote from: Steemer on May 26, 2009, 10:50:55 PM ---Forgot to add this, but if i wanted it to happen to the player how would i do it? --- End quote --- --- Quote from: phflack on May 26, 2009, 07:30:01 PM ---onrelay>self>firerelay(delay5sec) onrelay>player>addvariable[whateverit'snamed][1] --- End quote --- Also Targeting the Player make you loose the Varriable when you die. Targeting the Client makes it stay to them untill they leave. (Thats why theres Saving/Loading Varriables) |
| boodals 2:
Edit button gone? Forgot you cant target the Player with Relays.. OnRelay>Self>FireRelay (With 5 sec Delay) OnRelay>Self>IfPlayerID>GreaterEquals>0 VarriableTrue>Player>AddVarriable>[NAME]>-1 That is a little complex method to target the Player, but it will only work for one player unless another player activates the Relay, or a CancelEvents is played. |
| phflack:
--- Quote from: seargent227 on May 27, 2009, 09:30:37 AM --- wont that just add variables not decrease variables? --- End quote --- oops, i ment -1 |
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