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| Minecraft Megathread; yeah its update 1.12 big whoop what about it |
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| Jacob/Lee:
--- Quote from: xXMenenXx on March 07, 2010, 08:20:42 PM ---http://www.minecraftforum.net/viewtopic.php?f=3&t=9211&p=122319#p122319 --- End quote --- *Warning, awesome capacity exceeded* |
| A.R.C.:
From the /v/ topic today, these were discussed by people and notch: Carryable light sources Torches that burn out, Lanterns that never do Multiplayer modes that can take a week in real time, with competitive goals and sabotage/raiding Carts to carry goods over long distances MINECARTS Goblins, trolls, dragons, golems, other new mobs, underwater monsters, megabeasts Trolls can throw rocks, goblins come in swarms Monster "towns" can be found, either to play with or wipe out in infinite mode (e.g. goblin village, monster nest) Ramp tiles (possibly to replace half-blocks) Ragdolls for everything Much more fleshed-out crafting tree Animals can be moved/kept much easier, leashes/fences, etc, zoos possible Maps are confirmed, possibly with custom annotations Clocks and compasses confirmed, complete with animated textures Crouching keeps you from falling off edges so it's perfect for building bridges Diamond will be better, currently sucks Ladders might be implemented if he can't come up with something better, main problem is FPS ladder controls suck (get stuck, fall by accident, etc) Downloadable offline version coming when MP is released Seasons: Changed rainfall, crop viability, ice and snow in winter, etc. Multiplayer moved up in priority, seasons pushed back to after multiplayer Smoke may be added, necessitating chimneys Playing as a monster would easily be possible but boring without an inventory Signposts are coming |
| chesse20:
yay those all sound cool |
| pixl:
Torches that can burn out seem unfair, that would mean monsters could spawn in your base which would be unrealistic when there are no holes in the wall |
| pixl:
someone host |
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