Poll

is minecraft dead

yes
270 (61.8%)
no
167 (38.2%)

Total Members Voted: 436

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 5972375 times)

Watching Mindcrack videos makes me jealous, I wish we had a sort of official-unofficial vanilla server
Me too :C

New snapshot.
http://assets.minecraft.net/12w27a/minecraft.jar
http://www.mojang.com/2012/07/minecraft-1-3-info-snapshot-w27/

ah, got me while I was editing. D:
Your post is better anyways. :P
« Last Edit: July 05, 2012, 04:06:24 PM by Flush535 »

http://assets.minecraft.net/12w27a/minecraft.jar
http://assets.minecraft.net/12w27a/minecraft_server.jar

* Boats, when broken, now drop boats - Thanks Dinnerbone for the tip!
* Re-added debug graph on F3 menu
* Signs are stackable now
     * Crafting them now gives 3 signs instead of 1
     * Stack up to 16
* Added /debug command to enable and disable profiling
* Changed a few things around pistons - Most contraptions still work fine, but some require changes to repeater delays and similar. Overall, pistons should have fewer bugs, but will appear to update slightly slower.
* Improved performance on MP and SP, including reduced CPU, RAM & bandwidth requirements
* When opening SP worlds, users are now given their local IP address & port instead of hostname & port to avoid OS conflicts
* Creative mode inventory now shows potion effects
* Fixed some bugs
     * Fixed /kill not working
     * Fixed powering specific glitched pistons crashing the game
     * Fixed a visual bug causing pistons to be partially invisible or in the wrong location momentarily
     * Fixed being able to place portals in the nether in locations where they would end up in illegal locations in the overworld
     * Fixed the game crashing when publishing SP worlds with certain language settings
     * Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
     * Fixed a bug with dispensers
     * Fixed /say not accepting some strings form the console, often triggering the help dialogue
     * Fixed being able to transmute blocks to certain data values using an orientation-dependant tripwire bug
     * Fixed drinking potions in creative not consuming the potions, but still giving empty bottles
     * Fixed signs sometimes not saving the text when placing them

What's to expect from 1.3?

Says the person who doesn't understand the concept of if you're displeased, you're more likely to leave a response than if you're pleased.
you insult me because you know im right? arnt you cool.

EVERYONE STILL ARGUING ABOUT GAMECHAP
DROP THE loving THING AND/OR KILL YOURSELVES ALREADY
HGSDFSDFSDF

so guys, how big of a house have you ever made in your first day??

so guys, how big of a house have you ever made in your first day??
I lived in a small cave

so guys, how big of a house have you ever made in your first day??
Huge, first time I played, it sucked

so guys, how big of a house have you ever made in your first day??
um

a dirt/log house with torches planted everywhere

so guys, how big of a house have you ever made in your first day??
Well this one time at band camp...

I must have missed this point when I read over the changelog the first time:

Quote
Fixed being able to place portals in the nether in locations where they would end up in illegal locations in the overworld

What does that mean? Like the Portal creates a 4x5x1 hole the ground and then spawns in it?

Speaking of dirt houses. (not mine)


Speaking of dirt houses. (not mine)


That's not dirt!

That's part helicopter pad!

I must have missed this point when I read over the changelog the first time:

What does that mean? Like the Portal creates a 4x5x1 hole the ground and then spawns in it?

Illegal Position is outside x+/-32000000 z+/-32000000. x+/-30000000 z+/-30000000 is the end of real chunks (After that, chunks generate but they aren't real and you fall through them), x+/-32000001 z+/-32000001 is the start of Illegal Positions where the player can not go without getting knocked out of the world and reset. I discovered this in the snapshot that added /tp NAME X Y Z when I tried to go there.

Edit: The 1.2.5 - 1.3 change log, promoted by Jeb in the Snapshot entry: http://www.reddit.com/r/edstonehelper/comments/p6lol/planned_for_the_next_update/
« Last Edit: July 05, 2012, 11:09:08 PM by MegaScientifical »

So I just realized I've been using my tier 3 Divining Rod in Equivalent Exchange at short range the entire time I've had it, and I've collected enough EMC to create a Dark Matter already. I'm a loving moron.

You should all try out ...

http://forum.blockland.us/index.php?topic=198111.0

It runs the latest snapshot, jungle spawn. I have no idea how many people it can hold and still keep a nice level of ping though...