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Minecraft Megathread; yeah its update 1.12 big whoop what about it
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Amerax:
--- Quote from: MegaScientifical on May 23, 2013, 09:23:54 AM ---https://twitter.com/Dinnerbone
So that attribute system basically moves everything about everything to modifiable variables instead of being hard coded. Even map makers for vanilla can screw with the damage on a sword or something, make them do no damage or something. Nice.
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That's really cool. Custom maps can now have all sorts of interesting stuff.
Muslim:
--- Quote from: Maxwell23461 on May 23, 2013, 09:14:59 AM ---does anyone know how to get TFC working with bukkit?
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yeah that's the problem. i can't install mods or anything right now.
until the map is done i'm just going to let it rest. I'm probably going to post a download of the save so i can keep it incase there are problems when i move.
MegaScientifical:
--- Quote from: Amerax on May 23, 2013, 10:04:40 AM ---That's really cool. Custom maps can now have all sorts of interesting stuff.
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He said he'll eventually add a command to set them instead of just the NBT, it will make mods more compatible for the Mod API, and I assume in general they could eventually add more ways of specializing your equipment in vanilla through the system than current enchanting or breeding. He mentioned examples like how might helmets can mess with health, bows could mess with speed, etc. Although I will say I think his bow example was about aiming a bow, and having it constantly slow you would be dumb... But that's just something you could do - not a default thing.
Edit: 13w21a is out. Interestingly, they added a GUI for the horses. So you can just put the saddle and armor in the slots, take them back out currently. Looks like there's some missing features, obviously since this is the first one in a development build.
BlockoCrafter:
--- Quote from: MegaScientifical on May 23, 2013, 11:35:17 AM ---He said he'll eventually add a command to set them instead of just the NBT, it will make mods more compatible for the Mod API, and I assume in general they could eventually add more ways of specializing your equipment in vanilla through the system than current enchanting or breeding. He mentioned examples like how might helmets can mess with health, bows could mess with speed, etc. Although I will say I think his bow example was about aiming a bow, and having it constantly slow you would be dumb... But that's just something you could do - not a default thing.
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That sounds a lot like how Terraria's weapons have attributes, because items have a chance to make you have more speed, more damage, less knockback, etc.
devildogelite:
--- Quote from: BlockoCrafter on May 23, 2013, 12:55:18 PM ---That sounds a lot like how Terraria's weapons have attributes, because items have a chance to make you have more speed, more damage, less knockback, etc.
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That's not unique to Terraria at all. Tons of games do that.