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Minecraft Megathread; yeah its update 1.12 big whoop what about it
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MegaScientifical:
Go into creative, spawn a command block (/give name 137), then put this command in it:
--- Code: ---summon Minecart ~50 ~50 ~50 {Riding:{id:"EnderDragon"}}
--- End code ---
It will spawn an Ender Dragon a little bit away with a Minecart on its back you can ride. Sorta fun to do on AMPLIFIED world type, since the land goes so high the dragon HAS to fly through it and make paths, unlike in the normal generation where it flies harmlessly over the land. Of course, while riding, you're blinded inside blocks.
Edit: For once, this guy's list isn't actually good: http://www.reddit.com/r/Minecraft/comments/1ls56m/minecraft_snapshot_13w36a/cc26jaa
It seems most of their list is based off rumors before the release, as he marked off biomes as hearsay and put incorrect information based on pre-snapshot posts, such as Weighted Pressure Plates not working with items anymore, which is odd considering they are still entities so if anything they're expanding from items to all entities.
Edit: Screwing with different tests.
Pig riding invulnerable, non-despawning Bat:
--- Code: ---summon Pig ~0 ~0 ~0 {Riding:{id:"Bat",PersistenceRequired:1,Invulnerable:1}}
--- End code ---
EnderDragon riding invulnerable, non-despawning Bat (Warning: Bugs out into the distance FAST. Always happens unless you use an unshiftable entity such as a minecart or boat):
--- Code: ---summon EnderDragon ~0 ~0 ~0 {Riding:{id:"Bat",PersistenceRequired:1,Invulnerable:1}}
--- End code ---
Pig riding invulnerable, non-despawning Green Villager:
--- Code: ---summon EnderDragon ~0 ~0 ~0 {Riding:{id:"Villager",Profession:5,PersistenceRequired:1,Invulnerable:1}}
--- End code ---
--- Code: ---summon Pig ~0 ~0 ~0 {Riding:{id:"Villager",PersistenceRequired:1,Invulnerable:1,ActiveEffect:{1:{Id:2,Amplifier:6,Duration:1000000,Ambient:1},2:{Id:8,Amplifier:128,Duration:1000000,Ambient:1}}}}
--- End code ---
Pig riding invulnerable, non-despawning, unable to Move or Jump Villager:
--- Code: ---summon EnderDragon ~0 ~0 ~0 {Riding:{id:"Bat",PersistenceRequired:1,Invulnerable:1,ActiveEffect:{1:{Id:2,Amplifier:6,Duration:100000,Ambient:1},2:{Id:8,Amplifier:128,Duration:100000,Ambient:1}}}}
--- End code ---
EnderDragon riding invulnerable, non-despawning, unable to Move or Jump Bat:
--- Code: ---summon EnderDragon ~0 ~0 ~0 {Riding:{id:"Boat",PersistenceRequired:1,Invulnerable:1,ActiveEffect:{1:{Id:2,Amplifier:6,Duration:100000,Ambient:1},2:{Id:8,Amplifier:128,Duration:100000,Ambient:1}}}}
--- End code ---
PrimedTnt riding a Bat:
--- Code: ---summon PrimedTnt ~0 ~2 ~10 {Fuse:90,Riding:{id:"Bat"}}
--- End code ---
EnderCrystal riding an EnderDragon (If this thing is so badass, why doesn't he do this by default? xD):
--- Code: ---summon EnderCrystal ~0 ~5 ~0 {Riding:{id:"EnderDragon"}
--- End code ---
MegaScientifical:
--- Code: ---summon ItemFrame ~ ~2.5 ~ {TileX:1571,TileY:6,TileZ:1417,Direction:0,Item:{id:387,tag:{title:"The forgeted Up Piglet",author:"SirWankerson",pages:["So this girl was jacking me off and I was like OH YEAH! but then","I farted. The End."]}}}
--- End code ---
I was trying to make this work for far longer than I should have. The wording was from me just being grumpy at all the complications in figuring out the format. Sadly, you can't do this with dynamic location as far as I know, because TileX/Y/Z is the location of the block it goes on, and you can't define that with the ~s. But it makes an item frame with a written book that as that text in it.
Flush535:
So did anyone see Captain Sparklez's new music video thing?
http://www.youtube.com/watch?v=Kwwl9jiJ1A4
TheArmyGuy:
Yeah, it's the same as always. Good animation with a preteen douche thinking he's good at singing ruining it.
Kimono:
--- Quote from: TheArmyGuy on September 07, 2013, 07:57:56 AM ---Yeah, it's the same as always. Good animation with a preteen douche thinking he's good at singing ruining it.
--- End quote ---
the stuff are you talking about?