| Off Topic > Games |
| Minecraft Megathread; yeah its update 1.12 big whoop what about it |
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| Crispy_:
pretty sure seeds dont determine what mobs spawn |
| MegaScientifical:
--- Quote from: BlockoCrafter on October 16, 2013, 12:46:02 AM ---Uhhhhhhhh it still is. --- End quote --- Type /seed --- Quote from: Crispy_ on October 16, 2013, 01:00:01 AM ---pretty sure seeds dont determine what mobs spawn --- End quote --- Seeds determine generation which determines mob spawns to an extent. |
| Oasis:
7510030391521722389 --- Quote from: Crispy_ on October 16, 2013, 01:00:01 AM ---pretty sure seeds dont determine what mobs spawn --- End quote --- But they do determine that you spawn in that plains biome, and the fact that the desert nearby has a sunken dungeon and a village with a blacksmith. |
| MegaScientifical:
--- Quote from: https://twitter.com/Dinnerbone/status/390413153659797504 ---Rewriting sounds to use a "sound event" system instead of "sound name". TL;DR means that resource packs can hopefully add new sounds soon. --- End quote --- Edit: --- Quote from: https://twitter.com/MasterCE1/status/390418402457567232 ---@Dinnerbone Any idea how we'd reference our additional sounds? --- End quote --- --- Quote from: https://twitter.com/Dinnerbone/status/390418567348633600 ---@MasterCE1 You'd still play them by a name, but you're playing an event which is previously defined to be one of a certain set of sounds. --- End quote --- |
| BlockoCrafter:
--- Quote from: MegaScientifical on October 16, 2013, 06:05:27 AM ---Edit: --- End quote --- So that means mapmakers can add custom music activated by command blocks, right? |
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