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Minecraft Megathread; yeah its update 1.12 big whoop what about it
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Crispy_:
pretty sure seeds dont determine what mobs spawn
MegaScientifical:

--- Quote from: BlockoCrafter on October 16, 2013, 12:46:02 AM ---Uhhhhhhhh it still is.

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Type /seed


--- Quote from: Crispy_ on October 16, 2013, 01:00:01 AM ---pretty sure seeds dont determine what mobs spawn

--- End quote ---

Seeds determine generation which determines mob spawns to an extent.
Oasis:
7510030391521722389


--- Quote from: Crispy_ on October 16, 2013, 01:00:01 AM ---pretty sure seeds dont determine what mobs spawn

--- End quote ---
But they do determine that you spawn in that plains biome, and the fact that the desert nearby has a sunken dungeon and a village with a blacksmith.
MegaScientifical:

--- Quote from: https://twitter.com/Dinnerbone/status/390413153659797504 ---Rewriting sounds to use a "sound event" system instead of "sound name". TL;DR means that resource packs can hopefully add new sounds soon.
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Edit:
--- Quote from: https://twitter.com/MasterCE1/status/390418402457567232 ---@Dinnerbone Any idea how we'd reference our additional sounds?
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--- Quote from: https://twitter.com/Dinnerbone/status/390418567348633600 ---@MasterCE1 You'd still play them by a name, but you're playing an event which is previously defined to be one of a certain set of sounds.
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BlockoCrafter:

--- Quote from: MegaScientifical on October 16, 2013, 06:05:27 AM ---Edit:

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So that means mapmakers can add custom music activated by command blocks, right?
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