Poll

is minecraft dead

yes
270 (61.8%)
no
167 (38.2%)

Total Members Voted: 436

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 5820762 times)

Guys

I'm gonna host a tekkit server

There's just one catch: it won't be running tekkit

That's the best kind of tekkit server

i might host a tekkit server tomorrow, and at later dates.

it could become one of those 24/7 minecraft servers where they have their own topics and everything, but unless someone else makes me a topic then it wont become 24/7

yes pls I'll definitely be playing on it

i'll probably start hosting tekkit again (with less lag) once i install my new RAM

You guys should join Dragonoid X's Tekkit server. You need minecraft forge though :/
Rules:
no douching
No murder (no pvp)
no griefing
Be excellent to eachother.

208.100.184.160:25565

tell me if you see the giant ass evil black castle, I don't feel like installing any mods just to play on the serv so I'd appreciate a few screenies if you're up to it :)

Hey, I got kicked from that server by going in :I

Hey, I got kicked from that server by going in :I
because you need tekkit to join it

because you need tekkit to join it
Kicked by admin

They said "this is supposed to be a private server"

oh i didnt know that :/


I'm making a logo/OP for zenon's server c:
it'll be lovey

New snapshot get.

http://www.mojang.com/2012/07/mincraft-snapshot-12w30a/

  • Made creepers stronger - Relevant logs from #minecraft on freenode on July 19th

    Depending on difficulty, they do more damage now:
      Easy: 16.6% more damage
      Normal: 33.3% more damage
      Hard: 50% more damage

  • Improved performance
  • Accelerated chunk loading
  • Decreased lag spike frequency
  • Made the Nether less laggy
  • Made chat work smoothly even when the server is laggy
  • Decreased unnecessary world updates
  • Decreased packets sent between client and server
  • Added VSync
  • Has to be toggled manually in options.txt
  • Added Fullscreen mode
  • Has to be toggled manually in options.txt
  • You can now use decimals when /tp'ing to specific coordinates
  • Fixed some bugs
  • Fixed existing signs not showing text
  • Fixed Mob Spawners all looking like pig spawners
  • Fixed cmd+c, cmd+x & cmd+v not working on OS X
  • Fixed sneaking players' nameplates not staying hidden when loading the chunks the sneaking players are in
  • Fixed multiple chunks often not displaying
  • Fixed trying to spawn an entity that is not a mob via spawner editing crashing the game
  • Fixed higher server-set view distances instantly kicking joining players
  • Fixed sections above Y=191 becoming invisible when loading worlds
  • Fixed not completely generated chunks not updating to visually when walking into them
  • Fixed compasses not pointing to spawn but to X=8 & Z=8 after respawning
  • Fixed other players' fishing lines looking like they start from their feet
  • Maybe: Fixed a bug with Unbreaking-enchanted tools and destroying blocks
  • Fixed being able to move LAN servers in the server list and crashing the game
  • Fixed opening SP worlds to LAN, saving and quitting it leaving the server running and showing up in the server list
  • Fixed pushing a minecart with the movement keys causing the camera to shake in the direction pressed
  • Fixed potion effects losing their graphical effects when traveling between dimensions
  • Fixed ghast's fireballs getting stuck mid-air when unloading their chunk, might apply to fire charges and blaze's fireballs as well
  • Fixed the last slot in the opened creative inventory's hotbar being one pixel too short on all but the survival inventory tabs and a few pixels being off on the survival inventory tab
  • Fixed blocks disappearing when you placing them under yourself and jumping
  • Fixed the client trying to trample crops instead of letting the server dictate trampling
« Last Edit: July 23, 2012, 06:47:45 AM by dkamm65 »

Changelog

(It's changing so often it's better to just link it than post it)



That's awesome. I always wanted Singleplayer to "pre-load" maps so I wouldn't get an FPS drop when walking around, like in multiplayer.

Not only that, but EMERALDS (new ore, yay!) , and TRADING WITH VILLAGERS (Finally some interaction!)

Not only that, but EMERALDS (new ore, yay!) , and TRADING WITH VILLAGERS (Finally some interaction!)

that's been in the snapshots for a while