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In-Game Programming Language

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TheGermanKid:


--- Quote from: zoneark on June 03, 2009, 01:59:55 AM ---Yeah he was going to make a clientside based game in a gui where you could play a game like "tic tac toe" while playing blockland.  It was going to use a custom made scripting language that even a monkey could learn.

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Interesting,
I think that the language should not be really easy to learn, because then you get stuff like Applescript.

zoneark:

Well if it was easy it opens it up to having alot of people of all ages to make there own games.

TheGermanKid:


--- Quote from: zoneark on June 03, 2009, 02:04:11 AM ---Well if it was easy it opens it up to having alot of people of all ages to make there own games.

--- End quote ---
I see what you mean, but simple languages teach bad programming habits (originating out of Visual BASIC, I know)

zoneark:


--- Quote from: TheGermanKid on June 03, 2009, 02:05:13 AM ---I see what you mean, but simple languages teach bad programming habits (originating out of Visual BASIC, I know)

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Most people that would use it will never learn another scripting language and if they do they learn better ways of script and away from the bad habits.

TheGermanKid:


--- Quote from: zoneark on June 03, 2009, 02:08:37 AM ---Most people that would use it will never learn another scripting language and if they do they learn better ways of script and away from the bad habits.

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True

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