Blockland Forums > Suggestions & Requests
Gun preserver??
xTOASTx:
Can anyone make it??
ultimamax:
Someone could make events like this
onActivate Player ifIteminHand "Mace"
VariableTrue self SetItem "Mace"
VariableTrue client "You set down your mace in the mace holder and sat down to rest."
See? I think this could work. Al though if there were a lot of weps, someone would have to make a new event. It would take the item in their hand and put it down automatically.
phflack:
--- Quote from: ultimamax on June 03, 2009, 09:31:13 PM ---Someone could make events like this
onActivate Player ifIteminHand "Mace"
VariableTrue self SetItem "Mace"
VariableTrue client "You set down your mace in the mace holder and sat down to rest."
See? I think this could work. Al though if there were a lot of weps, someone would have to make a new event. It would take the item in their hand and put it down automatically.
--- End quote ---
nope, wouldn't work, you can't activate with a weapon...
onprojectilehit>self>ifiteminhand[mace]
onvariableture>self>setitem[mace]
that's what you would have to do, and it's not player, it's self, at least get basic events right
zackin5:
--- Quote from: sir dooble on June 03, 2009, 04:32:29 PM ---That doesn't sound Do-able.
--- End quote ---
It's do-able but stupid to do it
ultimamax:
--- Quote from: phflack on June 03, 2009, 09:38:49 PM ---nope, wouldn't work, you can't activate with a weapon...
onprojectilehit>self>ifiteminhand[mace]
onvariableture>self>setitem[mace]
that's what you would have to do, and it's not player, it's self, at least get basic events right
--- End quote ---
Eh, sorry. But I did get most events right, I was really tired >.< I thought ifIteminhand was a player event. :3