| Blockland Forums > Suggestions & Requests |
| Saving Datablocks & OnBrickPLant |
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| Kygrob:
--- Quote from: Amade on June 05, 2009, 04:38:28 PM ---Because it's called a datablock. And you save one by entering into the console: --- Code: ---datablockname.save("folder/location/filename.cs"); --- End code --- --- End quote --- but i mean like somwthing like the saving items or variables saving thing for events |
| phflack:
--- Quote from: Kygrob on June 04, 2009, 11:17:15 PM --- --- Quote from: Madmitten on June 04, 2009, 09:25:32 PM ---or maybe onplayerdeath --- End quote --- maybe good idea --- End quote --- we already have that with... --- Quote from: phflack on June 04, 2009, 09:38:58 PM ---we have that already with variables onactivate>self>firerelay onactivate>player>setvariable[roar][5] onrelay>self>ifvariable[player][roar][equals][5] onvariabletrue>self>cancleevents onvariabletrue>client>chatmessage[You have died!] onvariabletrue>player>setvariable[roar][5](delayed 1 sec or so) onvariabletrue>self>firerelay(delayed 1sec or so) and that should work, i have the ondeath, just not starting it right at least, i need to test my theory with this --- End quote --- |
| phflack:
oh, and you are aware that you can make it so that when you plant a brick, your score goes up |
| Kygrob:
--- Quote from: phflack on June 06, 2009, 10:01:12 PM ---oh, and you are aware that you can make it so that when you plant a brick, your score goes up --- End quote --- wat i mean by that, is like its an output events so it decreases a variable or something... |
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