Blockland Forums > Suggestions & Requests
Bloxel
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Marcem:
How did you port it? Just put the script in the zip, add description, and had it write to a bloxel folder?
Space Guy:
I edited the script a little to show some confirm messages and only work while you are hosting. (the game crashes if you try it in a different server)

Currently I have it write the files to config/client/BloxelExports, and have the executable file in there.
Marcem:
Ah, just release it how it is now, I think Badspot would be fine with it.
t3h d00d:
Just wondering but is there a way to export this stuff as .vxl?
Space Guy:
Bloxel.zip

Extract the file to your main Blockland folder.
While hosting your own server, open the console and type PixelExport();.
Go to config/client/BloxelExports and run either of the two batch files.
Enjoy the images.

Rename PixelCrap.txt (don't blame me, I didn't name it) to save the exported files without having to re-export them again. Included is the export file for Beta City.

All credits to Badspot.

I'm not going to post it in Add-Ons since it isn't really a proper Add-On and has strange installation methods.
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