| Blockland Forums > Suggestions & Requests |
| Bloxel |
| << < (4/7) > >> |
| Marcem:
How did you port it? Just put the script in the zip, add description, and had it write to a bloxel folder? |
| Space Guy:
I edited the script a little to show some confirm messages and only work while you are hosting. (the game crashes if you try it in a different server) Currently I have it write the files to config/client/BloxelExports, and have the executable file in there. |
| Marcem:
Ah, just release it how it is now, I think Badspot would be fine with it. |
| t3h d00d:
Just wondering but is there a way to export this stuff as .vxl? |
| Space Guy:
Bloxel.zip Extract the file to your main Blockland folder. While hosting your own server, open the console and type PixelExport();. Go to config/client/BloxelExports and run either of the two batch files. Enjoy the images. Rename PixelCrap.txt (don't blame me, I didn't name it) to save the exported files without having to re-export them again. Included is the export file for Beta City. All credits to Badspot. I'm not going to post it in Add-Ons since it isn't really a proper Add-On and has strange installation methods. |
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