This is what I'm thinking.
1. Extract Bloxel.zip to C:\*path File*\Blockland
2. Go onto my own server and type "PixelExport();" into my cmd/console
3. I create a folder called BloxelExports in my config folder
Am I right?
Extracting the zip file puts Script_PixelExport in Add-Ons (the exporter/client script) and bloxelRender.exe and well as the batch files to use it in config/client/BloxelExports.
1. Extract Bloxel.zip to C:\*path File*\Blockland
2. Go to your own server and load a build
3. Type "PixelExport();" into my cmd/console
4. Go to config/client/BloxelExports and run either CreateBloxelArt.bat or CreateBloxelArt_4Views.bat.
5. Wait a bit
6. Open and look at out.png/out_d[0-3].png