Author Topic: Post AOTV3 maps, textures, scripts  (Read 3790 times)

What does teh bird have to do.


k1l4l4

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Just walk around to get killed, I have the model and all but I need the script. I will post a new thread on the project.

I can get it probably.

dani california

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rudyman

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Can I have it so I can edit it to suit my needs?

k1l4l4, if you look through the folder, you can find a few models (knife, phalanx shield) which you can try to script as new items for the game.

I suppose I could help map.

k1l4l4, if you look through the folder, you can find a few models (knife, phalanx shield) which you can try to script as new items for the game.

I suppose I could help map.

YAY a person who has interoir programs.  And I thikn Kilala looked through all of teh folder.

I don't think more interiors are needed, I'd rather learn how to get the teleporters and monster spawns working. Although I did figure out how to create a monster spawn, I can't get it to spawn them faster or slower, they just spawn one at a time. I want a whole army of them...

I need to know how to get a spawner there was a post on getting teles' to work if I can find it I'll bump it or copy-paste it here.


This from Fireball.
 new SimGroup(teleporter1) {

      new Trigger(TP) {
         position = "0 0 0";
         rotation = "1 0 0 0";
         scale = "1 1 1";
         dataBlock = "TeleportTrigger";
         polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
      };
      new SpawnSphere() {
         position = "0 0 0";
         rotation = "0 0 0";
         scale = "1 1 1";
         dataBlock = "SpawnSphereMarker";
         radius = "1";
         sphereWeight = "100";
         indoorWeight = "100";
         outdoorWeight = "100";
      };
   };
 Every teleporter in the group will go to the spawn sphere of this group. You can only have one spawn sphere per simGroup because it will only teleport to one of the spawn spheres. Copy and paste into your port.mis file. Rename the simgroup if you want to add more teleporters.
« Last Edit: July 24, 2006, 12:30:32 PM by Anti-Cop »

Rudyman, since you have the whole GUI creation thing done, do you suppose you could create speech for NPCs? They don't actually need to do anything like banking or stuff, maybe just provide information, clues to quests, or information on how to play.

Banking is easy just add some(or one) integer variable(s) into the player files that holds the amount they have deposited.

no what we REALLY need is a dedicated.exe
« Last Edit: July 24, 2006, 12:53:44 PM by Anti-Cop »

rudyman

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what's wrong with dedicated.bat?