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| Transformer:
I am making a Team death match that uses variables to win called credits Im making it so once a print count equals 0 it gives you the point to win but there's a flaw somewhere in there, here's the events I have -events will come soon I just waiting for it to load- |
| Transformer:
here are the events --- Code: ---OnActivate>NamedBrick>RcreditInc2>ifPrintcount>less>1 OnActivate>self>ifVariable2>player>Credits>GreaterEquals>1 VariableTrue2>Player>addvariable>Credits>-1 VariableTrue2>Namedbrick>RcreditsINC1>decrementPrintcount>1 VariableTrue>Client>Incscore>1 --- End code --- |
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