Blockland Forums > Suggestions & Requests

On Player touch, Client, Play Music.

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Space Guy:


--- Quote from: Mr.Noßody on June 18, 2009, 05:51:13 PM ---It doesn't cut off? I thought that music could only travel so far and you cant put them close enough to not have a dead zone.
Or how bout ChangeMusic And SetMusic.
I also thought playsound only played sound. Not Music.

--- End quote ---
What I mean is that you couldn't make Client->PlayMusic just by editing Client->PlaySound a bit, since there'd be no way to stop playing the music once started - any other music would play on top of that and so on until it breaks your speakers or something.

Roland:


--- Quote from: yuki on June 17, 2009, 11:01:25 PM ---onActivate self toggleEventEnabled 1 2
onActivate <NAMED BRICK> setMusic <MUSIC>
onActivate <NAMED BRICK> setMusic <MUSIC>

--- End quote ---
i did that on nooblets city RPG, when you activated one of the music bricks, the other 1 would stop and this 1 would start playing.

Chrono:


--- Quote from: Space Guy on June 23, 2009, 04:11:24 PM ---What I mean is that you couldn't make Client->PlayMusic just by editing Client->PlaySound a bit, since there'd be no way to stop playing the music once started - any other music would play on top of that and so on until it breaks your speakers or something.

--- End quote ---
I tried to ask Badspot to make a GameConnection::stopSound, but he rejected that idea.

Mr.Noßody:


--- Quote from: Roland on June 23, 2009, 05:48:46 PM --- i did that on nooblets city RPG, when you activated one of the music bricks, the other 1 would stop and this 1 would start playing.

--- End quote ---
It also only works with one person. If two people triggered two different songs you wanted to play, only one would play. This is too good of an Idea to let die.

Mr.Noßody:

The private music player, where you can play any music on your music list on any other server without it interfering with anyone else. Why cant there be an event that sets what it plays? And of course it would have a "NONE" option...

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