Poll

Rocks are:

Made of stone
29 (18.1%)
loving delicious
131 (81.9%)

Total Members Voted: 160

Author Topic: .  (Read 132808 times)

Spock if mediafire wasn't being buggy that thing would have a password on it. All I can say is you need to calm the hell down. ZombieRemake isn't your mod, and if I wanted to piss you off I'd release it to the entire public via RTB. If someone wants to steal your build they will, zombie mod or not.

Hey amade, how2spawn zombies?


Then don't say you're going to make it a clan mod. Clan mods are private mods. When you release a mod to a smallish group, it's the same as releasing it. Eventually somebody will put it on RTB, and whether they do that much they'll get their friends to download it.

If it isn't a clan mod, I don't care. But if it is, then you need to keep it a clan mod.

I never said it was a clan mod. I'm just creating this because I've wanted to for a long time, and I'm letting the clan and a few others help with beta testing and finding bugs.

Just finished the 4x4 vehicle spawn for you Solid, .blbs seem a little less scary now. I'm going to optimize some code to reduce lag nobody will ever notice and then get another update.

Then don't say you're going to make it a clan mod. Clan mods are private mods. When you release a mod to a smallish group, it's the same as releasing it. Eventually somebody will put it on RTB, and whether they do that much they'll get their friends to download it.

If it isn't a clan mod, I don't care. But if it is, then you need to keep it a clan mod.

Amade is right, you really need to chill >:I

Well I have tusks, lots of blubber, and live in the arctic. BUT I NEVER SAID I WAS A WALRUS.
You did a mighty fine job of making it seem like it was a private mod up until now.

Anyway, I'm a bit disappointed in our Modelers. They haven't been active at all. I need to send them notice PMs, but I may need to just purge them. But I don't want to D:

Well I have tusks, lots of blubber, and live in the arctic. BUT I NEVER SAID I WAS A WALRUS.
You did a mighty fine job of making it seem like it was a private mod up until now.

Anyway, I'm a bit disappointed in our Modelers. They haven't been active at all. I need to send them notice PMs, but I may need to just purge them. But I don't want to D:

inb4stalinesquepurges

Just finished the 4x4 vehicle spawn for you Solid, .blbs seem a little less scary now. I'm going to optimize some code to reduce lag nobody will ever notice and then get another update.
Sounds good Amade, can't wait.

Oh and yay for the new update.

I decided to do a little more than just optimize.
Planned stuff:
-Zombies randomly strafe (finished)
-4x4 vehicle spawn (finished and bug free to my knowledge)
-Zombies jump to try to get to you if you're 0.5 units or more above them (finished) - This makes it so in builds such as Spock's tunnel tdm they stand a chance.
-All zombie types try to break bricks (Tweaking a little, working)

If you made it where the raycast they fire when attacking could be used for an OnZombieAttack event, I could whip up some really cool stuff.

They don't fire a raycast when attacking, they hurt a player when they touch said player. The brick thing does though. I could make a special event for it if you REALLY need it though.

I just had cool idea to do with variables involving destructable doors and barricades.

http://www.mediafire.com/download.php?zozwdtbiyym
Updates:
-Some script optimization
-Zombies randomly strafe
-4x4 vehicle spawn
-Zombies jump to try to get to you if you're above them
-All zombie types try to break bricks
-Stuff that wasn't used on the GUI removed