Yeah, too
edit late, I got the testing done. >:3 all our member list are belong to me

New rmldump(); output. Yes, some of that is wrong on the status, I was hurrying and just threw guesses. It also has:
- Tag restriction or modification (nonmember vs member)
- Callback functions (the default ones are the tag stuff) defined in globals for easy rehooking
- Status pretags
Whoops! I had forgotten to properly set the count var to 0, so the first member (Spock) was going into the array as "" not 0 and the loop was missing him for rmldump(). I thought it was just a minor thing and skipped over it, but it's fixed now - spock is back on the list :P
There's the minor issue of it won't receive the list before the first client spawns, so they'll have an erroneous... thing. It'll also, in theory, replace the regular $Pref::Server::AutoAdminList and AutoSuperAdminList with its own set, but only for
edit the regular auto admin check (ie, your old ones will be put back, and preserved).
However a lot of this is mostly untested as I don't have guinea pig access.
Oh and I also didn't include Cheemo as I somehow didn't have his ID laying around.
If you didn't see it, th
edite original thread is
here.
Oh yeah! Last thing. It also has a 'Clan Server' checkbox ($Pref::Server::Clan) on the start mission GUI, if that pref is off, it won't load the list/use it for admin checks/etc.