Author Topic: The Sourcemod Thread  (Read 2348 times)

Intro
I've made a few threads showing you some of my favourite sourcemods. I want to show more without spamming threads left and right, so therefore I have created this directory to all the good ones. More will be added as I get more free time to spend on completing it. These mods require you to already own a game on the source engine.

Examples:
CSS
HL2
L4D
TF2
DoD:S

Sourcemods are free.
Note: Rather than absolutely rape you with screenshots, links will be provided to each mod's media galleries.


Teamplay

Pirates, Vikings & Knights
http://www.pvkii.com/
This game features an excellent melee system with 6 classes (so far) suited to different playing styles. While most deathmatch games have two teams, this has three which adds a bit of a twist to gameplay. The classes currently available are as follows:

Pirates
Skirmisher
Captain

Vikings
Huscarl
Berserker

Knights
Archer
Heavy Knight

The combat system is somewhat similar to Oblivion's, and the graphics are excellent.
Screenies: http://www.pvkii.com/main.php?page=pvkiiscreens




Empires Mod
http://www.empiresmod.com/
This is arguably the most professional mod out there at the moment. This game is set in a semi-futuristic setting, where the world has been divided into two factions; the Northern Faction and the Brenodi Empire who are both at war for some reason (the website has an incredibly detailed plot I believe, if you care to read it). The maps are huge and gameplay is reminiscent of the Battlefield series. There's plenty of vehicles with hopes to implement aircraft in the future, and the infantry combat is quite fun. Now, the unique aspect of this game that distinguishes it from the rest of the mods is that each faction is controlled by one player who assumes the role of commander. The commander controls the team through an RTS style overview of the map. From there, the commander may develop bases by placing buildings and defensive auto-turrets for the team's engineers to construct as well as selecting and ordering units (teammates on the battlefield, who are playing it as an fps) to attack enemies or defend your buildings or strategic points. There are even technologies to research in order to improve vehicles. Ah, yes. That brings me to another cool feature of this mod; vehicle customization. Players may build vehicles at vehicle factories and select the weapons, amount and type of armor, and type of engine they want depending on what is available with the current technology. There's a lot of depth to this game and I'm sure there's a lot that I've missed, which is probably a good thing because this is already a huge chunk of text. Better add a tl;dr.

tl;dr Very cool FPSRTS.
Screenies: http://www.empiresmod.com/media.php




Fistful of Frags
http://www.fistful-of-frags.com/

Fistful of Frags is a western shooter, not to be confused with the western/zombie mod "Shotgun Sunrise". It's got plenty of old-timey weapons including a couple of different revolvers (Can be dual wielded), a few rifles, shotguns, throwable knives and axes and even bows and deringers.

As you get kills, find loot, complete objectives or participate in teamwork you will be awarded "notoriety" which are used to buy weapons, special ammo and perks for your loadout. Unlike games like CS:S, you do not have to buy weapons every time you die. You will always spawn with your selected loadout. Weapons can be deselected in the loadout GUI to use your notoriety on other weapons. Notoriety is reset at every map change.

Graphics and level design are great, gameplay is fun. Quite good stuff.
Screenies: http://www.moddb.com/mods/fistful-of-frags/images




Zombie Survival


Zombie Panic: Source
http://www.zombiepanic.org/site/index.php
Official trailer: http://www.youtube.com/watch?v=WGf2UImghPk

I've spent a lot of time playing this one and I might go as far as to say it's my all-time favorite. The concept is simple; at the start of each round one player will be randomly selected (or opt in) as the "carrier"; an enhanced zombie that does more damage and has a little more health than standard zombies, as well as having a chance to infect survivors when it gets a hit in. Some maps require the survivors to complete objectives while other just require them to survive, and as each of them die they will become zombies. This makes each round become progressively harder as your former friends become your enemies.

Screenshots: http://www.zombiepanic.org/site/index.php




Zombie Master
http://www.zombiemaster.org/

This is another great mod for zombie fans. The main difference here between ZPS and ZM is that ZM has computer controlled zombies. These are spawned and directed by one player, who takes the role of "Zombie Master". The Zombie Master has a RTS overview, similar to Empires Mod. Maps often have special traps which can be triggered by the ZM such as props that can topple over and injure survivors, electrical sparks from damaged wiring or even trains to take out survivors caught on the tracks in this one particular map. It's good fun and worth playing. The only problem is that once you die as a survivor, you're stuck in spec mode until the next round.

Screenshots: http://www.zombiemaster.org/media.php




Zombie Mod: Source
http://zombiemodsource.info/

This is the newest of the zombie mods. I haven't played this one since the earliest stages but from what I've seen this looks to be quite promising. One of my favourite features in games is ironsights and ZM:S has just that. There's a few game modes, both player vs player based and player vs AI based so the variety is there. There were some weapon balancing issues that needed ironing out, but I think these are probably sorted by now. Maybe not the best mod out there yet but potentially awesome in future. I'll be watching this one closely.

[More to be added soon, do check back for updates.]
« Last Edit: June 29, 2009, 10:42:58 AM by Crunchie »

Don't forget Synergy

It requires Half Life 2, Half Life 2 Episode 1 and/or Half Life 2 Episode 2

Obsidian Conflict > Synergy.

Requires HL2. The episodes, CSS, DOD, HL:S, and Lost coast can be mounted.

It's free,you need steam?

But do you need a bought game to play them?

Edit:nvm


Age of chivalry was okay... it had balancing flaws though.and some missions were way too loving hard, like that one where you gotta kill the horse.

When it says "You need half life 2", you can have any valve game right? I have portal and TF2, and i can play source mods that say "HL2 Required".




Age of chivalry was okay... it had balancing flaws though.and some missions were way too loving hard, like that one where you gotta kill the horse.

When it says "You need half life 2", you can have any valve game right? I have portal and TF2, and i can play source mods that say "HL2 Required".



Each their games has a "Hl2.exe"

^thats what I thought... somebody said that every game from valve after HL2 was based off of HL2, correct?

^thats what I thought... somebody said that every game from valve after HL2 was based off of HL2, correct?
I think Hl2 is a source for the other games just the major things noone notices are in all their games from Hl2.

I'm pretty sure that any source game will do.

Would Day of Defeat: Source work for most of these? Just checking.

Age of chivalry was okay... it had balancing flaws though.and some missions were way too loving hard, like that one where you gotta kill the horse.

When it says "You need half life 2", you can have any valve game right? I have portal and TF2, and i can play source mods that say "HL2 Required".




How hard is it to kill a horse?

in that game, extremely hard. it has like 40 health bars, and the strongest class's strongest weapon might take away 10 of those. Not to mention half the enemy team is guarding that horse most of the time,  and there is a time limit

shotgun sunrise
« Last Edit: June 23, 2009, 11:17:36 PM by Sockton »