Poll

Should I buy blockland?

yes
8 (80%)
no
2 (20%)

Total Members Voted: 0

Author Topic: Im saving up for blockland.  (Read 2044 times)

Only $5.00 left and then I get it. But I have to do chores.... Oh well, it;s worth it, right?

I have the money but not a paypal.

no it isnt


you cant host games with out forwarding your ports.. and even then if you have multiple computers in your house your mode will get nuked if you try to host

no it isnt


you cant host games with out forwarding your ports.. and even then if you have multiple computers in your house your mode will get nuked if you try to host
Why he didnt say anything about hosting.

the game isnt worth buying if its a sandbox game and you cant show other people your work

the game isnt worth buying if its a sandbox game and you cant show other people your work
Don't complain because you're too stupid to forward your ports.
Just join a freebuild and build there, or join a friend's, get admin, and load.

Actually no...

1. It doesnt work on my computer even when i do it right it errors... (multiple computers on the same network)

2. My dad says that it will fry the modem... I'm Going to go with what he said... Instead of what you said...

3. GTFO

Actually no... Yes.

1. It doesnt work on my computer even when i do it right it errors... (multiple computers on the same network) That has nothing to with it, I have 4 computers, and they all work fine. (Website server, dedicated server, main desktop, and the laptop I'm using now.

2. My dad says that it will fry the modem... I'm Going to go with what he said... Instead of what you said... Obviously your dad has no idea what he is talking about, unless your family was real cheap ass and got some crappy modem, in which case, lol at you.

3. GTFO Thanks definition of new guy, but I'll pass.

*Sigh*

I'm going to go back to scripting this game is a lost cause anyway.

*Sigh*

I'm going to go back to scripting this game is a lost cause anyway.
I lol'd at the kids ragequit, if you can't even port forward, there's no way you can script. xD

Really...


Bin = script.Parent
enabled = true
function onButton1Down(mouse)
if not enabled then return end
enabled = false
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
--
L = Instance.new("Part")
L.Position = mouse.Hit.p + Vector3.new(0, 256, 0)
--
M = Instance.new("SpecialMesh")
M.Parent = L
L.Size = Vector3.new(4, 512, 4)
L.Parent = game.Workspace
L.Anchored = true
L.BrickColor = BrickColor.new(28)
L.Transparency = 1
wait(.1)
L.Transparency = .9
wait(.1)
L.Transparency = .8
wait(.1)
L.Transparency = .7
wait(.1)
L.Transparency = .6
wait(.1)
L.Transparency = .5
wait(.1)
L.Transparency = .4
wait(.1)
L.Transparency = .3
wait(.1)
L.Transparency = .2
wait(.1)
L.Transparency = .1
wait(.1)
L.Transparency = 0
--
EX = Instance.new("Explosion")
EX.Position = L.Position - Vector3.new(0, 256, 0)
EX.Parent = game.Workspace
EX.BlastRadius = 50
--
L.Transparency = 0
wait(.1)
L.Transparency = .1
wait(.1)
L.Transparency = .2
wait(.1)
L.Transparency = .3
wait(.1)
L.Transparency = .4
wait(.1)
L.Transparency = .5
wait(.1)
L.Transparency = .6
wait(.1)
L.Transparency = .7
wait(.1)
L.Transparency = .8
wait(.1)
L.Transparency = .9
wait(.1)
L.Transparency = 1

L:Remove()
enabled = false
wait(2)
enabled = true
mouse.Icon = "rbxasset://textures\\GunCursor.png"
end
--



function onSelected(mouse)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

Bin.Selected:connect(onSelected)


and i can do very basic C++


anything else?

Really...


Bin = script.Parent
enabled = true
function onButton1Down(mouse)
if not enabled then return end
enabled = false
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
--
L = Instance.new("Part")
L.Position = mouse.Hit.p + Vector3.new(0, 256, 0)
--
M = Instance.new("SpecialMesh")
M.Parent = L
L.Size = Vector3.new(4, 512, 4)
L.Parent = game.Workspace
L.Anchored = true
L.BrickColor = BrickColor.new(28)
L.Transparency = 1
wait(.1)
L.Transparency = .9
wait(.1)
L.Transparency = .8
wait(.1)
L.Transparency = .7
wait(.1)
L.Transparency = .6
wait(.1)
L.Transparency = .5
wait(.1)
L.Transparency = .4
wait(.1)
L.Transparency = .3
wait(.1)
L.Transparency = .2
wait(.1)
L.Transparency = .1
wait(.1)
L.Transparency = 0
--
EX = Instance.new("Explosion")
EX.Position = L.Position - Vector3.new(0, 256, 0)
EX.Parent = game.Workspace
EX.BlastRadius = 50
--
L.Transparency = 0
wait(.1)
L.Transparency = .1
wait(.1)
L.Transparency = .2
wait(.1)
L.Transparency = .3
wait(.1)
L.Transparency = .4
wait(.1)
L.Transparency = .5
wait(.1)
L.Transparency = .6
wait(.1)
L.Transparency = .7
wait(.1)
L.Transparency = .8
wait(.1)
L.Transparency = .9
wait(.1)
L.Transparency = 1

L:Remove()
enabled = false
wait(2)
enabled = true
mouse.Icon = "rbxasset://textures\\GunCursor.png"
end
--



function onSelected(mouse)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

Bin.Selected:connect(onSelected)


and i can do very basic C++


anything else?
You didn't type that in 1 minute.
Simple as that.

I copied that out of one of my note pads.. I made that a while ago...

I am going to bet you cant even understand half of that script...


Anything else?

No?

Thought so...
« Last Edit: June 23, 2009, 09:47:35 PM by catmaster141 »

One sec here.

When a dude clicks, enable a cursor, a wait cursor for reloading I should guess, creates a new.. part? Roblox... Creates a new mesh object... Makes it anchored...? Oh right, Roblox stuff. Unnecessarily fades it out. Something blows up, that's not hard to figure out. Sets a radius of damage. Fades back in, ends your script.
 
HEY WAIT. This is LUA...
I should have known. A Roblox flamer.

EDIT: Argh, page stretch.
« Last Edit: June 23, 2009, 09:53:06 PM by .::Taboo::. »

Oh finally you get it... Its Lua not LUA get it right...


I don't like the little children on roblox any more than you do...
They make me crazy... Anyone over 12 on roblox is actually decent..
I made that like 2 months ago.. it should be simple