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Have to click twice to make variables work right?
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Fabio Bajesus:

--- Quote from: Chrono on June 28, 2009, 02:30:37 PM ---Give us the list of events used.
Order and delay does matter.

--- End quote ---

ok srry for double posting but i wasent thinking and hit wrong button but here they are:
for they person you talk to to start the quest:
Onactivate - self - ifvariable - player - general goods quest done - greater - 1     
(with a 35 milisecond delay)  onactivate -  player - addvariable - general goods quest - 1
variabletrue - client - center print - you've done this quest already - 4
onactivate - self - ifvariable2 - palyer - general good quest - greater - 1
onactivate - player - additem - parachute
onactivate - client - centerprint - Can you carry this package to my friend in the mountains?
variabletrue2 - player - removeitem - parachute (box not checked)
Variabletrue - player - removeitem - parachute (box checked)

thats what all the guy you originaly talk to has to start the quest

Heres the guy to finish the quest

onactivate - self - ifvariable - player - general goods quest - greater - 1
variabletrue - player - removeitem - parachute (box is checked)
(35 milisecond delay) variabletrue - player - addvariable - general goods quest done - 1
onactivate - self - ifvariable2 - player - general goods quest done - greater - 1
variabletrue2 - client - centerprint - You've already done this quest.
Gamefandan:
I think there does happen to be a problem with having two variables or something. I don't know I don't play with that stuff, sorry.
Chrono:
Change each of those "greater" to "equals" or "greaterequals".
Fabio Bajesus:

--- Quote from: Chrono on June 28, 2009, 09:21:53 PM ---Change each of those "greater" to "equals" or "greaterequals".

--- End quote ---
for some reason my equals dosent work thats another problem lol.
Chrono:
There's probably a problem with it. Just try greaterequals.
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