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| Have to click twice to make variables work right? |
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| Fabio Bajesus:
--- Quote from: Chrono on June 28, 2009, 02:30:37 PM ---Give us the list of events used. Order and delay does matter. --- End quote --- ok srry for double posting but i wasent thinking and hit wrong button but here they are: for they person you talk to to start the quest: Onactivate - self - ifvariable - player - general goods quest done - greater - 1 (with a 35 milisecond delay) onactivate - player - addvariable - general goods quest - 1 variabletrue - client - center print - you've done this quest already - 4 onactivate - self - ifvariable2 - palyer - general good quest - greater - 1 onactivate - player - additem - parachute onactivate - client - centerprint - Can you carry this package to my friend in the mountains? variabletrue2 - player - removeitem - parachute (box not checked) Variabletrue - player - removeitem - parachute (box checked) thats what all the guy you originaly talk to has to start the quest Heres the guy to finish the quest onactivate - self - ifvariable - player - general goods quest - greater - 1 variabletrue - player - removeitem - parachute (box is checked) (35 milisecond delay) variabletrue - player - addvariable - general goods quest done - 1 onactivate - self - ifvariable2 - player - general goods quest done - greater - 1 variabletrue2 - client - centerprint - You've already done this quest. |
| Gamefandan:
I think there does happen to be a problem with having two variables or something. I don't know I don't play with that stuff, sorry. |
| Chrono:
Change each of those "greater" to "equals" or "greaterequals". |
| Fabio Bajesus:
--- Quote from: Chrono on June 28, 2009, 09:21:53 PM ---Change each of those "greater" to "equals" or "greaterequals". --- End quote --- for some reason my equals dosent work thats another problem lol. |
| Chrono:
There's probably a problem with it. Just try greaterequals. |
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