Total Members Voted: 295
They dont even show up in my add-ons, and if i did take it i would not release it- blockland is also a sandbox game, by releasing this add-on it belongs to everyone and they can do as they wish with it.
No, that isn't how it works.
Yes, that is how it works. You arent badspot to tell me that, so unless he tells me otherwise You can all have fun with your vaginas.
How mature.And the community dictates that you can't do that. If you want to steal someone's models/scripts without their permission, go ahead and get flamed.
Its not stealing. Its merely using. God damn all you people are so protective of your little files.
using would be downloading the addon and using it in-game not copying and pasting the addon's models and scripts
That is why I now write Heed Army on all of my military vehicles.
Longsword- A sword that is called a longsword.Dirk- A printer that hits.Mace- A printer aimed in the center of the screen that hits.Two Handed sword- A sword that is called a two-handed sword.Siege Tower- haven't tested this one yet.V2aArbalest- haven't tested this one yet.Flame bow- A gun that shoots flaming arrows.Glitch fixes- Hmm the glitches are fixed? For me they aren't.
You should get around to making a feature that allows people to spawn around 30 studs behind the siege tower when they die, just to make battles a bit more intense. (Perhaps only a certain number of times.)
Quote from: heedicalking on June 29, 2009, 04:57:40 PM1. I need something that will register a headshot for the Arbalest2. I need something that will make the icebow make it so your items get put back in your inventory so you cannot switch weapons/use weapons while frozenlook at the SVD :3Code: [Select]package headshot{ function ProjectileData::damage(%this, %obj, %col, %fade, %pos, %normal){ %this2=%this; if(%col.getClassName()$="Player"){ if(getword(%pos,2)>getword(%col.getWorldBoxCenter(),2)-3.3){ %name = %this.GetName(); if(%name$="sniperrifleLVProjectile"){ %this2=sniperrifleLVheadshotprojectile; showheadshot(%obj,%col); %obj.emote(WinStarProjectile); } } } return Parent::damage(%this2, %obj, %col, %fade, %pos, %normal); }};ActivatePackage(headshot);function showheadshot(%obj,%col){ if(!$TG_headshots){ bottomprint(%obj.client,"<bitmap:add-ons/Weapon_SVD/star> \c3Headshot "@%col.client.name,3,4); bottomprint(%col.client,"<bitmap:add-ons/Weapon_SVD/star> \c7"@%obj.client.name@" Headshot",3,4); }}2. i would try something like when the player is hit, %client.isarrowfrozen and stopping the fire functionand not sure if this works this way...Code: [Select] function ShapebaseImageData::Fire(%this, %obj, %col){ if(%obj.isarrowfrozen) return; Parent::fire(%this, %obj, %col); }hope it helps
1. I need something that will register a headshot for the Arbalest2. I need something that will make the icebow make it so your items get put back in your inventory so you cannot switch weapons/use weapons while frozen
package headshot{ function ProjectileData::damage(%this, %obj, %col, %fade, %pos, %normal){ %this2=%this; if(%col.getClassName()$="Player"){ if(getword(%pos,2)>getword(%col.getWorldBoxCenter(),2)-3.3){ %name = %this.GetName(); if(%name$="sniperrifleLVProjectile"){ %this2=sniperrifleLVheadshotprojectile; showheadshot(%obj,%col); %obj.emote(WinStarProjectile); } } } return Parent::damage(%this2, %obj, %col, %fade, %pos, %normal); }};ActivatePackage(headshot);function showheadshot(%obj,%col){ if(!$TG_headshots){ bottomprint(%obj.client,"<bitmap:add-ons/Weapon_SVD/star> \c3Headshot "@%col.client.name,3,4); bottomprint(%col.client,"<bitmap:add-ons/Weapon_SVD/star> \c7"@%obj.client.name@" Headshot",3,4); }}
function ShapebaseImageData::Fire(%this, %obj, %col){ if(%obj.isarrowfrozen) return; Parent::fire(%this, %obj, %col); }