| Blockland Forums > Suggestions & Requests |
| Skull Prop |
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| Burple:
Would this work? --- Quote from: Burple link=topic=74089.msg1257855#msg1257855 date=1246197895 ---// -- //Title: Props_Horror //Author: Modeler's Name Here // -- //Prop datablocks datablock StaticShapeData(SkullShape) { shapefile="add-ons/Props_Horror/Shapes/Skull.dts"; }; datablock fxDtsBrickData(SkullBrickData) { category="Props"; subCategory="Horror"; uiName="Skull"; iconName = "add-ons/props_Skull/brickicons/Skull"; brickSizeX=1; brickSizeY=1; brickSizeZ=2; //Is a prop! isProp=1; //Brick brickRender=0; brickCollide=1; brickRaycast=1; //Model spawnModel=SkullShape; modelOffset="0 0 0"; modelScale="1.7 1.7 1.7"; colorCount=1; colorGroup[0]="ALL"; colorMode[0]="Intensity"; colorShift[0]="1 1 1 1"; }; --- End quote --- |
| Burple:
Bump |
| homestsarrunner:
do you mean like a white smiley face or a skull faceed brick prop |
| maxman:
why not just use the fooly fun commands, and use the floating head, and the skeleton action! |
| Burple:
--- Quote from: maxman on June 28, 2009, 04:35:05 PM ---why not just use the fooly fun commands, and use the floating head, and the skeleton action! --- End quote --- I need Multiple Skulls |
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