Author Topic: GSF Add-Ons [Carrier's Out!]  (Read 287338 times)

He joined before you.
im just junna drop the arugrement now........<ass>.....

I'm just gonna drop the argument now........<im a richard>
*fixed*
« Last Edit: September 09, 2009, 12:25:41 AM by sonic dude »

Weird. I dont think the GSF Carrier is comming out today.

im just junna drop the arugrement now........<ass>.....

*fixed*

All
Oh dear, a nincompoop?  You sure showed him.


All of you, STOP BEING NOOBISH 6 YEAR OLDS and just drop it already.

All

All of you, STOP BEING NOOBISH 6 YEAR OLDS and just drop it already.
No.


GSF are you realesing the carrier today.

im just junna drop the arugrement now........<ass>.....
Be quiet.

All of you, STOP BEING NOOBISH 6 YEAR OLDS and just drop it already.
No.
If you are filling my topic with irrational negative comments then you really should stop.

He is leaving Blockland. GSF I am sad to see such talent leave but as someone said before me, your talent shall be used for other, more meaningful, purposes. You have inspired me to actually continue learning script (i used to open up a script and be like "Too hard, it's TV time now") by learning script yourself with no help and then being able create all this. I wonder what job you want to get.
Thanks Russian, and I'm glad I inspired you to learn scripting.

GSF we'll miss you. i hope you succeed in college and fulfill your dreams :)
lol thanks.

Weird. I dont think the GSF Carrier is comming out today.
GSF are you realesing the carrier today.
No not yet; the model is finished and the script is pretty much done, but I have two more problems to fix before I can release. I need to fix the collision glitch that causes the carrier to rise when shot, and I need to fix a problem where the turret only fires from the barrel's position at frame one, instead of firing from the updated position of the barrel as it moves - like the tank does.

It's taking so long because I have to figure out everything myself with hardly any experience with scripting. I think the problem has to do with how mount 1 is parented in Blender; does anyone know how to set up the parent for mount 1 so that when it moves in-game the projectiles fire from it's updated position?
« Last Edit: September 09, 2009, 04:42:06 PM by [GSF]Ghost »

Ask Trader or Space Guy, those smart people

You are the greatest maker of vehicles that Blockland has ever seen. You deserve cookies.  :cookie:

You are the greatest maker of vehicles that Blockland has ever seen. You deserve cookies.  spam

Sorry [GSF]. I got a little carried away. Also, how did you make or get that script? Because that`s a very usefull one.

ME DYING FOR CARGO PLZ RELEASE SOON :DDDDDDDDDD

ME DYING FOR CARGO PLZ RELEASE SOON :DDDDDDDDDD
   Cargo ship got replaced by aircraft carrier,:/