Blockland Forums > Suggestions & Requests
onPlayerDeath
Burple:
Hi, I am making an RPG type of build and it needs something and I just found out what. onPlayerDeath! It's basically and event so that when the player dies on that brick, not because of the brick but if someone shot me on that brick, and I died, I would be able to spawn back at a checkpoint like in call of duty story mod. Do you get it?
qwerg:
well it just sounds like you want to be killed and still be spawned on that brick, i suggest downloading the "SetPlayerCheckpoint"(i think thats right) but other than this it sounds like a good idea, i could see some uses for it
Burple:
--- Quote from: qwerg on July 02, 2009, 11:27:40 AM ---well it just sounds like you want to be killed and still be spawned on that brick, i suggest downloading the "SetPlayerCheckpoint"(i think thats right) but other than this it sounds like a good idea, i could see some uses for it
--- End quote ---
Yeah, that's exactly what I mean, could you give me a link to the checkpoint event?h
kakashi11:
Yes, i need this, like Onplayerdeath>Ones(named brick)>increaseprint [1]
or something per kill, this can be used for some short of CTF with upgradable fortress
Burple:
--- Quote from: kakashi11 on July 02, 2009, 11:30:09 AM ---Yes, i need this, like Onplayerdeath>Ones(named brick)>increaseprint [1]
or something per kill, this can be used for some short of CTF with upgradable fortress
--- End quote ---
Yeah. That would be nice