| Blockland Forums > Suggestions & Requests |
| onPlayerDeath |
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| qwerg:
here you go, glad i could help: http://forum.blockland.us/index.php?topic=41267.0 |
| Space Guy:
This suggestion appears every few months. Search for my various replies as to why it shouldn't happen. If you want varied spawns, either use the Checkpoint Events or Team Deathmatch - using the setTeamAllied event on Spawn Points or Team Spawn Points will shift them for each team, so you can have a forward base area if you capture something. |
| Spockticus:
You can simulate this using variables and checkpoints. |
| Transformer:
This would be nice for like in a variable rpg you kill a player you get 5 gold or something like that. |
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