Off Topic > Forum Games
The Amazing Adventures of @, Take Two
dtnc21:
Look at the H
Zenthus:
humming the mission impossible theme while getting shot at for being handicapped
tails:
use the on the large rat blocking the door
Ronin:
Ronin performs the ©-section on a mother with complications giving birth, near the soda machine.
Wedge:
This boggles my mind, everyone wants to sneak past the guard or attack them when they're doing absolutely nothing wrong, and then trying to "sneak" into another place that is open to the public. Oh well, I'll try and work it in.
You look at the H. The H to the east is the guard guarding the town gate. The H to the west is the guard guarding the castle door.
You summon a business card and walk up to the guard near the gate. You try and knock him out. You fail miserably. The guard explains that the park is open to everyone, there's no need to knock him out, and then advises that you go to the historical society which was gracious enough to provide the financial assistance to recreate this castle.
The guard then knocks himself out.
You turn around and walk towards the historical society booth. You hum the mission impossible theme on the way there. You notice hundreds of little red dots moving across the ground towards you. They look like tiny ants. Suddenly you are under heavy sniper fire. You stop humming and the gunfire abates. Nobody else seems to have noticed. You beat a rat that was apparently blocking the door to death with a (apparently creatures that are 4 inches tall have no problem keeping you from entering a door in text adventures, one time a bat kept me from climbing a staircase). You enter the booth unharmed by the snipers or the rat.
The man says, "Please take a look at around, %PLAYER%, but do not touch. We have a collection of rare artifacts."
|-------+---|
|[ @ /|
|( H %|
|? |
|-----------|
To the east lies a rusty two handed sword, a broken bow and an illuminated scroll. To the west lies a ceremonial two handed staff and a human skeleton. All are sealed within heavy display cases. You can see that the weapons are all very old and would be fairly useless in a fight. There would be no way for you to get away with them anyway. In front of you stands the man who just addressed you. The door is behind you. You hear what sounds like a woman screaming coming from the direction of a soda machine. Nobody else seems to notice it. You blame it (and the snipers and the rats) on the cold medicine you took this morning. You make a mental note never to take your medication with a glass of scotch again.