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| Hired gun:
How do you make a missile launcher that fires the same projectiles at the same time? I know it has something to do with relays. |
| Space Guy:
Name several bricks "launcherTurret". For the switch: 0 [X] onActivate -> NAMED BRICK: <launcherTurret> -> spawnProjectile [{0,30,30}, Gravity Rocket, {0,0,0}, 1.000] When you press the switch, every brick will launch a Gravity Rocket to the north. |
| tails:
with a relay its: 0 [X] onRelay -> NAMED BRICK: <launcherTurret> -> spawnProjectile [{0,30,30}, Gravity Rocket, {0,0,0}, 1.000] 0 [X] onRelay -> Self-> FireRelay 0 [X] onActivate -> Self -> FireRelay |
| phflack:
--- Quote from: tails on July 04, 2009, 06:04:40 AM ---with a relay its: 0 [X] onRelay -> NAMED BRICK: <launcherTurret> -> spawnProjectile [{0,30,30}, Gravity Rocket, {0,0,0}, 1.000] 0 [X] onRelay -> Self-> FireRelay 0 [X] onActivate -> Self -> FireRelay --- End quote --- ahh!!! spammy time... |
| pocketrocket300:
--- Quote from: Space Guy on July 04, 2009, 02:06:02 AM --- 0 [X] onActivate -> NAMED BRICK: <launcherTurret> -> spawnProjectile [{0,30,30}, Gravity Rocket, {0,0,0}, 1.000] --- End quote --- quick question, what do those three boxes after the projectile name do? |
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