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Hired gun:

How do you make a missile launcher that fires the same projectiles at the same time? I know it has something to do with relays.

Space Guy:

Name several bricks "launcherTurret".

For the switch:
0 [X] onActivate -> NAMED BRICK: <launcherTurret> -> spawnProjectile [{0,30,30}, Gravity Rocket, {0,0,0}, 1.000]

When you press the switch, every brick will launch a Gravity Rocket to the north.

tails:

with a relay its:


0 [X] onRelay -> NAMED BRICK: <launcherTurret> -> spawnProjectile [{0,30,30}, Gravity Rocket, {0,0,0}, 1.000]
0 [X] onRelay -> Self-> FireRelay
0 [X] onActivate -> Self -> FireRelay


phflack:


--- Quote from: tails on July 04, 2009, 06:04:40 AM ---with a relay its:


0 [X] onRelay -> NAMED BRICK: <launcherTurret> -> spawnProjectile [{0,30,30}, Gravity Rocket, {0,0,0}, 1.000]
0 [X] onRelay -> Self-> FireRelay
0 [X] onActivate -> Self -> FireRelay


--- End quote ---
ahh!!! spammy time...

pocketrocket300:


--- Quote from: Space Guy on July 04, 2009, 02:06:02 AM ---
0 [X] onActivate -> NAMED BRICK: <launcherTurret> -> spawnProjectile [{0,30,30}, Gravity Rocket, {0,0,0}, 1.000]


--- End quote ---
quick question, what do those three boxes after the projectile name do?

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