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Topic: Torque Costs And Types (Read 863 times)
lilboarder32
July 07, 2009, 11:27:09 AM
Look at other add-ons for guides, bases, an how to package an add-on correctly. Start with simple stuff like Weapon_Gun for held item, or something simpler like a hide command.
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Muffinmix
July 07, 2009, 11:30:49 AM
You can't change the core components but you can still add in your own components via add-ons right? Like new classes built from the ground up and whatnot? Like special projectile-like classes for example (laser beams, extended projectile classes with more functions/versatility)
willhideho
July 07, 2009, 01:52:43 PM
Ok, thanks everybody, I have my answers, and am now locking this topic.
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Torque Costs And Types