Author Topic: ms3d Minifig  (Read 1288 times)

Does anyone have a working link to a milkshape minifig model? I've searched through all the topics that had links, but they're all dead now.

Thanks.



http://forum.blockland.us/index.php?topic=22569.msg601027#msg601027

It was the second topic (not counting this one) I found with "minifig" in the search.

Here's a Texture-less, Animation-less, completely boned minifig model in case you want to add in any custom animation sequences or something. You still won't be able to add any custom shapes on him however, you'd need to overwrite the original one in base/data/shapes and I don't think that would sit well. Plus no textures means he'd look like crap, I don't think .dsq files keep track of textures, only the joint animations so you should be able to add whatever animation you want with this.

I recommend you get torque showtool pro or something to check the current animations, since allot of them are Blended and prioritized over others, making it so the minifig's animations have weird positioning to blend well with other animations. Adding animations that don't look like stuff will be anything but easy.

http://www.mediafire.com/?sharekey=4720d074b0c532d000d27174b47c6657e04e75f6e8ebb871

He is, for the most part, the same size as the minifig in minifig.ms3d.

Sorry to bump up this topic, but I have a question regarding the custom animations that was noted in the post above. I've made a testing animation using the avatar model, but where do I put it, and how do I play it? (The animation is in the .dsq format)

I've tried using %client.playthread(2, test); , but I'm not sure it applies to custom animations.

Thanks.


1. Edit the player shape constructor thingy (open tree();, open datablockgroup, it's around 20 or so
2. You're telling the client to play an animation, use %client.player.playThread

1. Edit the player shape constructor thingy (open tree();, open datablockgroup, it's around 20 or so
2. You're telling the client to play an animation, use %client.player.playThread
Uhh, that didn't really answer my question. Where do I put the animation, and how to I play it depending on its location?

I'm new, so keep it simple please.

Uhh, that didn't really answer my question. Where do I put the animation, and how to I play it depending on its location?

I'm new, so keep it simple please.

It's a script-based thing, Amade gave a pretty good hint but that's all he'll do. You might want to take this opportunity to learn a bit about TGE scripting.

Uhh, that didn't really answer my question. Where do I put the animation, and how to I play it depending on its location?

I'm new, so keep it simple please.
You put the animation wherever in the blockland folder you want and then edit the player's shape constructor. Tree();.

It's a script-based thing, Amade gave a pretty good hint but that's all he'll do. You might want to take this opportunity to learn a bit about TGE scripting.
Yeh, sorry about that. I probably should have checked before I assumed it was too hard. It's done now, and worked brilliantly.

Thanks.