Blockland Forums > Suggestions & Requests
Air Vent
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Dapizzanator:

--- Quote from: Dapizzanator on August 17, 2009, 11:49:30 PM ---...no

--- End quote ---
Lol? Wtf?
WhatevaGuy:

--- Quote from: Dapizzanator on August 18, 2009, 09:49:03 AM ---Lol? Wtf?

--- End quote ---
Uh... dude? You posted that. Why did you quote yourself?

~WhatevaGuy

bump
Regulith:
Here's what you do:

Download the OnProjectileHit event. I think you may have to have variables V4 as well for this to work this way. Take a fence brick or two and place them in front of your opening. Set it so when the projectile "Crowbar slice" or whatever it is you're using to break it open touches the fences, the get fakekilled. I believe it would look like this:


--- Code: ---OnProjectileHit | Projectile | ifProjectile | [Insert projectile type here]
OnVariableTrue | NAMED BRICK | fakekillbrick | [Choose the direction and duration, etc.]
                   vent
--- End code ---
WhatevaGuy:

--- Quote from: Regulith on August 18, 2009, 11:48:21 AM ---Here's what you do:

Download the OnProjectileHit event. I think you may have to have variables V4 as well for this to work this way. Take a fence brick or two and place them in front of your opening. Set it so when the projectile "Crowbar slice" or whatever it is you're using to break it open touches the fences, the get fakekilled. I believe it would look like this:


--- Code: ---OnProjectileHit | Projectile | ifProjectile | [Insert projectile type here]
OnVariableTrue | NAMED BRICK | fakekillbrick | [Choose the direction and duration, etc.]
                   vent
--- End code ---

--- End quote ---

I'm not handicapped.
I need the model, not the events.
What, do you think I'm five? I can event on my own.
ESPECIALLY something like that.

Plus, the fence looks pretty bad.
As of now I use plates, but to me its too thick.

So, help, someone.
Dapizzanator:

--- Quote from: WhatevaGuy on August 18, 2009, 11:36:11 AM ---Uh... dude? You posted that. Why did you quote yourself?

~WhatevaGuy

bump

--- End quote ---
Oh... hehe, my bad. Supposed to be @Deathrider
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