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| Events- Variables.. HELP |
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| Liek Dat:
Ok.. I am making a medevil times game and i need help with thes event... IfRandom I dont know what it means I tryed to use it... IfRandom><blank><blank>greater than<blank> WTF does it mean |
| phflack:
onactivate>self>ifrandom[1][5]equals[1] variabletrue would happen about 1/5 the time variablefalse would happen about 4/5 the time input>self/namedbrick>ifrandom[X][Y][blank][Z] X is an ammount, one number of the range Y is the second number of the range blank is the greaterthan, equal to stuff to Z Z is the number the blank works on |
| Placid:
--- Quote from: phflack on July 10, 2009, 07:34:05 PM ---onactivate>self>ifrandom[1][5]equals[1] variabletrue would happen about 1/5 the time variablefalse would happen about 4/5 the time input>self/namedbrick>ifrandom[X][Y][blank][Z] X is an ammount, one number of the range Y is the second number of the range blank is the greaterthan, equal to stuff to Z Z is the number the blank works on --- End quote --- This Also, if you need help with ifRandomDice: onActivate>Self>ifRandomDice>5>Equals>1 VariableFalse will happen if a 5 sided die that is rolled = anything other than 1 VariableTrue will happen if a 5 sided die that is rolled = 1 |
| phflack:
ifrandom should work better, because then you can do 1/7 or 2/7 or 3/7 and so on |
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