Author Topic: Game rating system. (Trying to make this client sided) FILES AVAILABLE!  (Read 7204 times)

Tom


Wasn't that an old competitor of RTB?
Yeah, and they had some kind of code that gave the makers special privileges on servers or something like that.

Yeah, and they had some kind of code that gave the makers special privileges on servers or something like that.

Not the worst thing that could happen....

Code that detects a different rivalling mod ("All in One") and then edits them so that anybody can connect and upload potentially malicious or game-destroying code to those servers.

I'm already developing an automated server rating system to trial which doesn't rely on user input.

I don't think what you're doing here will ever work, ever.

I'm already developing an automated server rating system to trial which doesn't rely on user input.

I don't think what you're doing here will ever work, ever.


Dosn't rely on user input?
Then what I'm makeing is very different.


And besides, I won't know if it won't work unless I get it tested.

I'm already developing an automated server rating system to trial which doesn't rely on user input.

I don't think what you're doing here will ever work, ever.
How could you determine that without user input?
Unless it is a performance rating based on latency, etc.

And I don't like the idea of rating servers for everyone to see, anyway, Azjher.  I think you should be able to "favorite" servers for the client to see, and then other clients can see how many times the server has been favorited, but a rating can be abusive in the hands of some angry little kid.

How could you determine that without user input?
Unless it is a performance rating based on latency, etc.

And I don't like the idea of rating servers for everyone to see, anyway, Azjher.  I think you should be able to "favorite" servers for the client to see, and then other clients can see how many times the server has been favorited, but a rating can be abusive in the hands of some angry little kid.

One rating per person. (PER GAME)
One person per IP.

And you can choose if you want the players to see the rating or not.

So what's the point? Bad servers hide their ratings and this is then useless. Servers can also manipulate your script to set the rating the client sends to a "10" or whatever.

So what's the point? Bad servers hide their ratings and this is then useless. Servers can also manipulate your script to set the rating the client sends to a "10" or whatever.


I'm trying to find a way around that.
I think I already have.

So what's the point? Bad servers hide their ratings and this is then useless. Servers can also manipulate your script to set the rating the client sends to a "10" or whatever.
Or they can just not get it, then everyone wins.

Stop prefixing your add-ons like that.

Or they can just not get it, then everyone wins.

This would be a good thing.
I just have to make it and get everything figured out.


For RTB: Like couldn't I send something out that said I had a server up with 32 players all the time.

This would be a good thing.
I just have to make it and get everything figured out.


For RTB: Like couldn't I send something out that said I had a server up with 32 players all the time.
Using %client.name - handicapped

This can be abused by the server host.

Using %client.name - handicapped

This can be abused by the server host.
That would be the name of the voter. I'll make it so olny one vote per account per IP (per game).

Your suggestion?

That would be the name of the voter. I'll make it so olny one vote per account per IP (per game).

Your suggestion?
Is it alright if I find every way to spam it possible?


This:
I'm already developing an automated server rating system to trial which doesn't rely on user input.

I don't think what you're doing here will ever work, ever.

This will fail. It's almost impossible to fake stuff on RTB.