| Blockland Forums > Help |
| How Do i make A Map Dark? (NOOBY) |
| (1/1) |
| shadothrust:
I have never edited a map and my cuzin wants me to make him a house on emerald isles and he wants it dark.... how do i make it dark... or could someone make it dark for me plz?(Wrong topic there) |
| Space Guy:
Edit the "Sun" and "Sky" portions of the mission file. You'll want to change the colours to lower values to make them darker.. A comparison of Bedroom and Bedroom Dark for an idea of what you're looking for: --- Code: ---//--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { name = "Bedroom"; saveName = "Bedroom"; } ... new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; materialList = "base/data/skies/Sky_Blue2/resource.dml"; cloudHeightPer[0] = "0.349971"; cloudHeightPer[1] = "0.3"; cloudHeightPer[2] = "0.199973"; cloudSpeed1 = "0.0005"; cloudSpeed2 = "0.001"; cloudSpeed3 = "0.0003"; visibleDistance = "900"; fogDistance = "500"; fogColor = "0.950000 0.950000 1.000000 1.000000"; fogStorm1 = "0"; fogStorm2 = "0"; fogStorm3 = "0"; fogVolume1 = "0 0 0"; fogVolume2 = "0 0 0"; fogVolume3 = "0 0 0"; fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000"; windVelocity = "0 0 0"; windEffectPrecipitation = "1"; SkySolidColor = "0.600000 0.600000 0.600000 1.000000"; useSkyTextures = "1"; renderBottomTexture = "0"; noRenderBans = "0"; locked = "true"; }; new Sun() { azimuth = "250"; elevation = "35"; color = "0.700000 0.700000 0.700000 1.000000"; ambient = "0.400000 0.400000 0.300000 1.000000"; locked = "true"; direction = "0.57735 0.57735 -0.57735"; position = "0 0 0"; scale = "1 1 1"; rotation = "1 0 0 0"; }; ... }; //--- OBJECT WRITE END --- --- End code --- --- Code: ---//--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { saveName = "Bedroom"; name = "Bedroom - Dark"; dark = "1"; }; ... new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; materialList = "base/data/skies/Sky_Blue2/resource.dml"; cloudHeightPer[0] = "0.349971"; cloudHeightPer[1] = "0.3"; cloudHeightPer[2] = "0.199973"; cloudSpeed1 = "0.0005"; cloudSpeed2 = "0.001"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; fogDistance = "300"; fogColor = "0.000000 0.000000 0.300000 1.000000"; fogStorm1 = "0"; fogStorm2 = "0"; fogStorm3 = "0"; fogVolume1 = "0 0 0"; fogVolume2 = "0 0 0"; fogVolume3 = "0 0 0"; fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000"; windVelocity = "1 1 0"; windEffectPrecipitation = "1"; SkySolidColor = "0.000000 0.000000 0.200000 1.000000"; useSkyTextures = "0"; renderBottomTexture = "0"; noRenderBans = "0"; locked = "true"; }; new Sun() { azimuth = "250"; elevation = "90"; color = "0.000000 0.000000 0.000000 1.000000"; ambient = "0.000000 0.000000 0.000000 1.000000"; rotation = "1 0 0 0"; direction = "0 0 1"; scale = "1 1 1"; position = "0 0 0"; }; ... }; //--- OBJECT WRITE END --- --- End code --- The "dark" field in Bedroom Dark makes people turn on their light if they have enabled "Auto-Use Light in Dark Maps" in Advanced Options, it doesn't actually make the map darker. |
| Space Guy:
The important fields are probably the Sky's fogColor and SkySolidColor, as well as the color and ambient fields for the Sun. |
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