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How Do i make A Map Dark? (NOOBY)

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shadothrust:

I have never edited a map and my cuzin wants me to make him a house on emerald isles and he wants it dark.... how do i make it dark... or could someone make it dark for me plz?(Wrong topic there)

Space Guy:

Edit the "Sun" and "Sky" portions of the mission file. You'll want to change the colours to lower values to make them darker..

A comparison of Bedroom and Bedroom Dark for an idea of what you're looking for:

--- Code: ---//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         name = "Bedroom";
         saveName = "Bedroom";
   }
   ...
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "base/data/skies/Sky_Blue2/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "900";
      fogDistance = "500";
      fogColor = "0.950000 0.950000 1.000000 1.000000";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "0 0 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
      useSkyTextures = "1";
      renderBottomTexture = "0";
      noRenderBans = "0";
         locked = "true";
   };
   new Sun() {
      azimuth = "250";
      elevation = "35";
      color = "0.700000 0.700000 0.700000 1.000000";
      ambient = "0.400000 0.400000 0.300000 1.000000";
         locked = "true";
         direction = "0.57735 0.57735 -0.57735";
         position = "0 0 0";
         scale = "1 1 1";
         rotation = "1 0 0 0";
   };
   ...
};
//--- OBJECT WRITE END ---

--- End code ---


--- Code: ---//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         saveName = "Bedroom";
         name = "Bedroom - Dark";
         dark = "1";
   };
   ...
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "base/data/skies/Sky_Blue2/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "500";
      fogDistance = "300";
      fogColor = "0.000000 0.000000 0.300000 1.000000";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.000000 0.000000 0.200000 1.000000";
      useSkyTextures = "0";
      renderBottomTexture = "0";
      noRenderBans = "0";
         locked = "true";
   };
   new Sun() {
      azimuth = "250";
      elevation = "90";
      color = "0.000000 0.000000 0.000000 1.000000";
      ambient = "0.000000 0.000000 0.000000 1.000000";
         rotation = "1 0 0 0";
         direction = "0 0 1";
         scale = "1 1 1";
         position = "0 0 0";
   };
   ...
};
//--- OBJECT WRITE END ---
--- End code ---

The "dark" field in Bedroom Dark makes people turn on their light if they have enabled "Auto-Use Light in Dark Maps" in Advanced Options, it doesn't actually make the map darker.

Space Guy:

The important fields are probably the Sky's fogColor and SkySolidColor, as well as the color and ambient fields for the Sun.

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