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chilmans:

--- Quote from: Blockoman on July 13, 2009, 10:18:28 AM ---So it's not possible without changing the key script?

--- End quote ---
well, you could make a script that checks, when a player dies, if he has a key in his inventory. When he has, the script should add a new key to him when he spawns.

But unfortunately I don't know how to script that
Blockoman:
stuff. But here's how I see it

Main minigame
------------------
None
None
None
None
None

Player with key
--------------------
Key
None
None
None
None

Something like ModifyClientInventory event or something? So it will just change that palyer's inventory, which will always stay like that?
Blockoman:
Bump yet again, maybe I should make a topic in help.

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