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| chilmans:
--- Quote from: Blockoman on July 13, 2009, 10:18:28 AM ---So it's not possible without changing the key script? --- End quote --- well, you could make a script that checks, when a player dies, if he has a key in his inventory. When he has, the script should add a new key to him when he spawns. But unfortunately I don't know how to script that |
| Blockoman:
stuff. But here's how I see it Main minigame ------------------ None None None None None Player with key -------------------- Key None None None None Something like ModifyClientInventory event or something? So it will just change that palyer's inventory, which will always stay like that? |
| Blockoman:
Bump yet again, maybe I should make a topic in help. |
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